PaulH - Level Design/Creation Updated: 31/07/12

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PaulH - Level Design/Creation Updated: 31/07/12

Postby PaulH on Thu Apr 05, 2007 1:37 pm

I'm a 27 year old living in England, having studied Games Design at Teesside University and achieving First Class Honours for the course.

I've been practicing level editing since around 2001, starting with WorldCraft for Swat 3 and moving onto Hammer and UnrealED.

At one point i was hired by the Canadian Army and paid to produce a map for a mod they were making to train their troops with over in Canada, the screenshots of the Oilrig i created for them are below in the UnrealED section, as are shots of the farm based map i created. The levels i created were also used by the US Department of Homeland Security and the RCMP (Royal Canadian Mounted Police).

After university i was hired by Codemasters here in the UK where i worked as a track designer in their racing studio for three years. Now I am working as a Designer and Level Designer at Crytek UK.

I have updated my profile recently to show a history of my work, however i omitted any work I did for swat 3. That work can however be seen on http://www.hot-swat-mods.com, search for author PaulH

SKILLS

- Level design and creation
- Knowledge of multiple editors (Hammer, UnrealED) and keen to try more
- Modelling using 3DS Max and Modo- Custom texture creation with Photoshop
- Currently learning Sandbox for Crysis

EMPLOYMENT

- Started at Codemasters (UK) http://www.codemasters.co.uk in September '08 as a Level Designer
- Moved to the position of Experienced Level Designer in October 2010
- Moved to Crytek UK in October 2011

2012

CRYSIS 3

Currently I'm working on levels for the multiplayer section of Crysis 3, due out in February 2013

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JURASSIC PARK FORD EXPLORER

I created the Ford Explorer below in my spare time, as I have been using 3D Max for a while but never made anything substantial like this. The whole project lasted a while but taught me an amazing amount about modelling and texturing

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2011

DiRT 3

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I worked on multiple tracks for DiRT 3, including the ones pictured below:

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Crytek Sandbox

Started looking into Sandbox for Crysis, these are my test efforts

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2010

F1 2010

F1 2010 was made outside of our studios, at Codemasters Birmingham. I was however bought onto the project for about a month towards the end of development to lend a hand with setting up the AI and getting the cars to race as fast as possible around the tracks.

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2008 - 2009

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DiRT 2 is an off-road racing game for Xbox 360, PS3 and PC. It is the first game i have worked on since starting at Codemasters, and i was involved in track design and creation for it amongst other things.

Here are some of the tracks i was involved in designing and creating

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HAMMER
Neotokyo - NT_Shibuya

This is a level I created for the mod Neotokyo, it can be downloaded from this link here:

http://www.filefactory.com/file/6mp1si4 ... ya_ctg.rar

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Updated versions of the level are forthcoming

2007-2008

UnrealED
Unreal Tournament 3 DM-Cove

Below are some WIP shots of the UT3 level i was creating before i got my first industry job. Now that most of my time is dedicated to said job i haven't got around to finishing it, but hopefully one day soon i will.

NEWER WIP SHOTS

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OLD UNIVERSITY VERSION SHOTS

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HAMMER

Latest Map Battle Entry

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University Game Development Project
Single Player Missions for Capital Punishment Mod, HL2

This level was created for a group project in which I was the level designer and did everything that involved using Hammer. The custom models shown here were mostly provided by the team, though I did a few myself as well.

AREA 1

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AREA 2

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The aim of the mod is to simply shoot everyone that attacks you, and if possible punt them through the hoops dotted around to gain bonus points. This can be done using the shotgun by crouching and aiming upwards at someone, or with the baseball bat in some places.

The work i completed for this mod includes creation and design of the two levels and the modelling and texturing of some props (but not the majority of them).

Newer Map Battle entries and Concept Art

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2006-2007

UnrealED

SINGLE PLAYER MISSIONS

Canadian Army - Offshore Oilrig

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Canadian Army - Pickton Farm Residence

"Considering the events of the past week (notorious serial killer Willy Pickton was just sentenced to life imprisonment on December 10th for murdering as many as 50 women from Vancouver's downtown east side), that farm tour ranked as one of the creepiest gaming moments I've ever experienced."

- Gamespy review (http://uk.pc.gamespy.com/articles/841/841717p1.html)

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2005-2006

UnrealED

All complete SP maps for Swat4
These maps can be downloaded from http://www.10-david.com, search for author PaulH.

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HAMMER

Random Concept Art for University

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Map Battle Entries

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My first attempt at using Hammer for HalfLife 2, map was never released:

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Last edited by PaulH on Wed Aug 08, 2012 4:49 pm, edited 174 times in total.
- Level Designer - Crytek UK -
http://paulhaynes.carbonmade.com
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Postby wiggle987 on Thu Apr 05, 2007 3:47 pm

Some really nice work with UEd there, lovely stuff.
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Postby Generalvivi on Thu Apr 05, 2007 3:50 pm

Very nice paul ^_^! i remember that bridge ^_^!
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Postby Spas12 on Thu Apr 05, 2007 8:03 pm

Those swat4 maps are amazing, really nice job. And making a map for the army, thats an amazing oppurtunity!
Past Treyarch Level Designer

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Postby PaulH on Thu Apr 05, 2007 8:23 pm

Thanks guys, i had to push back doing my university work to do the Canadian project it as i realised it should look good on my CV, quite a random thing to get involved in though
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Postby Mr. Happy on Thu Apr 05, 2007 8:46 pm

Your work is quite impressive, I'm wondering though, how did you get involved in the project with the canadian army?

That is sure to peak someone's interest
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Postby PaulH on Thu Apr 05, 2007 8:51 pm

Well over the past few years i've been releasing maps for Swat3 and Swat4 on http://www.10-david.com. The Canadians decided they wanted to make their mod on the Swat4 engine and downloaded some community maps, including that one of the daytime house shown above. I got an e-mail after they played it asking if i'd be interested in helping out :)
- Level Designer - Crytek UK -
http://paulhaynes.carbonmade.com
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Postby Hellraz0r on Thu Apr 05, 2007 10:04 pm

That's amazing, so UnrealED is the level editor for all Unreal engine games?

You truly are a brilliant level designer, I want to end up like this.
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Postby DarkMortar on Thu Apr 05, 2007 11:20 pm

Canada has an army? :-D
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Postby PaulH on Thu Apr 05, 2007 11:39 pm

Apparantly :) And yes Hellrazor UnrealED is used for all Unreal based games, just modified in different ways for each one obviously. I started mapping with it for the original Unreal Tournament but only properly got into it with S4.
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http://paulhaynes.carbonmade.com
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Postby Head on Thu Apr 05, 2007 11:46 pm

I love your work with UEd. the oil rig is really sexy the lighting is amazing really good work.!
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Postby SixThree on Fri Apr 06, 2007 1:31 am

DarkMortar wrote:Canada has an army? :-D


One of the finest, actually.
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Postby Forceflow on Fri Apr 06, 2007 1:56 am

Great stuff, impressive screenshots.
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Postby supaste on Sun Apr 22, 2007 9:47 pm

Teesside University


go you! Thats my town bro!
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Postby reeke on Sun Apr 22, 2007 10:21 pm

good stuff, especially the Unreal engine work. Didnt know you were at teesside uni, thought that was just talon and me :P
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