Garrador - Artist

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Garrador - Artist

Postby Garrador on Wed Apr 18, 2007 4:15 pm

Name : Øyvind Andersson
Age : 18
Location : Norway

Online Portfolio: http://www.andersson.interlopers.net.

Small Bio :
I started with photoshop for 5-6 years ago, learned hammer very thouroughly for the last 3 years, and been modeling effectivly since I started with it over a year ago.

I'm also experienced with FPS view model animating as well as animating prop models.
I've just started to dive into the character modelling topic, which is coming along nicely.

I'm very experienced with the source engine. I know more or less everything except the code!
I'm also familiar with Crytek Sandbox 2 Editor, Unreal 3 editor (slightly), and Call of Duty 4 editor.

I'm a very fast learner as well.

Check my online portfolio for more information about my skills and asset knowledge at:
http://www.andersson.interlopers.net

I can:
- Make world textures for any game w/ normal map, specular & other supported shaders. (After learning how to implement them to the game obviously)
- Create prop models with baked normal maps from a highpoly version (Mudbox).
- Create weapon view models (I'm most interested in enviornment 3D art)
- (For Source) compile and make any model ready for use.

Ask if there is anything you have in mind, I've missed mentioning.

Additional Knowledge/Skills:
- Java (9 months)
- C# (1 month, still working on this)
- HTML (4 years, 2 very active)
- CSS (2 years)

Check my online portfolio for more information about my skills and asset knowledge at:
http://www.andersson.interlopers.net

Maps- (Aztec and Calm was made for presenting my textures).

Aztec Gold -

Image Image Image

Calm -

Image Image Image

Image

Textures
ImageImage

Models-
Image
ImageImageImageImageImageImageImageImageImageImage

ImageImageImageImageImageImageImageImageImage
ImageImageImageImageImageImageImageImageImageImage

Mod experience-

Zombie Panic: Source
Position: Lead 2D Artist, 3D Artist, Some weapon animations
Zombie Panic: Source

Subvertus
Position: Texture/skin artist and prop modeler
Subvertus

Hardrain
Position: Texture artist
Hardrain

Forgotten
Position: Texture/skin artist and prop modeler
Forgotten
Last edited by Garrador on Sun May 30, 2010 5:05 pm, edited 13 times in total.
You click on Build or type
make (or some equivalent), and you are astonished, then mortified, as you realize that the whole world is being
recompiled and relinked!
- Scott Meyers
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Postby ChopperDave on Wed Apr 18, 2007 4:20 pm

Mad skills Garr, mad skills 8) .
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Postby Generalvivi on Wed Apr 18, 2007 4:29 pm

agreed ^^ nice stuff Garra
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Postby Psy on Wed Apr 18, 2007 5:17 pm

I love your textures...you shall come in very handy for me...
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Postby Sorrow on Wed Apr 18, 2007 6:31 pm

Awesome stuff, bit of a weird transition from uber textures (on the walls) to the bit less textures on the models though.
anyhow, I also hope it brings you riches!
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Postby Garrador on Wed Apr 18, 2007 7:16 pm

Thanks alot for replies! =)

What do you mean sorrow? If you mean the quality of the skins, I'm not so good at that yet. Having a hard time using my imagination within limited space :P (UV's)

Anyways, updates on MISC section of textures. the third entry. Just made it of a image I took while on a LAN party.

Thanks again =)
You click on Build or type
make (or some equivalent), and you are astonished, then mortified, as you realize that the whole world is being
recompiled and relinked!
- Scott Meyers
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Postby Fearian on Wed Apr 18, 2007 7:18 pm

woah I had no Idea you had some many sweet textures!
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Postby Sorrow on Wed Apr 18, 2007 8:59 pm

Garrador wrote:If you mean the quality of the skins


hurr yeah quality of the skins basically.
can you send me a UV once? I could use some practise tbh
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Postby Spas12 on Wed Apr 18, 2007 9:01 pm

Looking good bro. :wink:
Past Treyarch Level Designer

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Postby Mr. Happy on Wed Apr 18, 2007 9:03 pm

Very nice work! I'm wondering what the fourth and fifth renders under models are though, looks like a chainsaw and a parking meter had a baby :?

I'm lovin the calm textures
Image
-You've just been happified!?
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Postby Spas12 on Wed Apr 18, 2007 9:07 pm

Mr Happy wrote:Very nice work! I'm wondering what the fourth and fifth renders under models are though, looks like a chainsaw and a parking meter had a baby :?

I'm lovin the calm textures


Its a crane for subvertus. :P
Past Treyarch Level Designer

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Postby Garrador on Wed Apr 18, 2007 9:54 pm

Mr Happy wrote:I'm wondering what the fourth and fifth renders under models are though, looks like a chainsaw and a parking meter had a baby :?


That actually made me laugh out loud :P brilliant comment!

Other than that, thanks ;)

@fearian: Well now you do. =) Thanks for the compliment!

@spas12: Thanks bro :P

@sorrow: Added you to msn... I'm waiting =)
You click on Build or type
make (or some equivalent), and you are astonished, then mortified, as you realize that the whole world is being
recompiled and relinked!
- Scott Meyers
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Location: Norway

Postby jhobbs on Thu Apr 19, 2007 8:40 pm

Wow bro, you got some skills with texturing. Everything above is really nice.
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Postby JakeParlay on Tue Apr 24, 2007 4:02 am

lovely stuff g-dor 8)
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Postby punky on Sat Jun 23, 2007 9:58 am

yeah verry cool man
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