Wills - Mapper, Modeller, Animator, Skinner & Textures

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Wills - Mapper, Modeller, Animator, Skinner & Textures

Postby Wills on Fri Jun 29, 2007 7:05 pm

Name: Andrew Wills
Age: 27
Location: Nr. Brighton, West Sussex, UK
Contact: andrew@archeus-studios.com

Summary:
Primarily a Level Designer, also able to produce Environment Art, 3D models and textures. Created Jailbreak: Source.

Download Jailbreak Source 0.6:
If you fancy checking out all my work in one neat and tidy package, download Jailbreak 0.4!
- Jailbreak 0.6 Installer (EXE - 399mb)
- Jailbreak 0.6 + Server (ZIP - 568mb)

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Level Design - Jailbreak Source:
Below are eight of the maps I've made so far for Jailbreak Source... You can download all of these maps in the latest release of Jailbreak: Source 0.6... The images below are taken from the current version which was released on the 15th of January 2010 and recieved extensive coverage on sites such as Shacknews and Rock, Paper, Shotgun.

Metropolis:
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Bleach: (Collaboration map with IZaNaGI)
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Kimiko:
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Plague:
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DeepCore:
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Madesco:
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Woodneck:
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Abalos: (Collaboration map with IZaNaGI)
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Level Design - Left 4 Dead:
Last Drop is a survival map for Left 4 Dead. The survivors have barricaded themselves at a Gas Station in the hills near Riverside, how long will they hold out? Download it from the Last Drop: Mini-Site.

Left 4 Dead - Last Drop:
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Character Modelling & Skinning:
(Fembot Mk2 skin by IZaNaGI!)

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Weapon Modelling, Skinning & Animating:
(Chaingun skin and all bump/spec maps by IZaNaGI)

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Prop Modelling & Skinning:

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Textures:

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Nostalgia:
For the sake of nostalgia, I figured I'd add four pics from some of the Action Half-Life maps I created around seven years ago!

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Jailbreak Trailer:
This is the trailer for Jailbreak: Source 0.6. I composited and edited the video using After Effects. The trailer was featured on GameTrailers.com becoming the number one video for over twenty four hours.


Jailbreak Trailer:
This is the trailer for Jailbreak: Source 0.5. I composited and edited the video using After Effects.


Deathball Trailer:
This is the trailer for the new gamemode: Deathball!


Last Drop - Gameplay:
This is a single round of survival from Last Drop.


Bio:
I've been mapping since the grand old days of Quake, when Hammer was Worldcraft and levels were mainly brown. True to form, my first ever map was an awful single-player experience set in the structurally-impossible confines of a (rather brown) spaceship. Utterly hooked, I continued mapping various peculiarities until Half-Life exploded unto this world, and Worldcraft progressed to the wonderful 1.6.

Armed with a menagerie of (finally!) non-brown textures, I began furiously mapping for Action Half-Life, easily the greatest mod of its time. Having honed my skills, I ventured into the dangerous and complex world of actually-leading-my-own-mod... which became known as "Role Play Half-Life"...

Despite its many incarnations: "RPHL", "Roleplay Annihilation World War Three Unleashed" (What a title!), and finally just "Role Play: Annihilation"... the mods three year development cycle allowed me to further enhance my environmental design skills, culminating around a year ago when my good old mate Dogmeat popped round for a cup o' brew and said "Fancy making another mod?"... and Jailbreak Source was born.

Mods:
Jailbreak Source: Co-Lead and Mapper
Action Half-Life: Mapper
Role Play: Half-Life: Co-Lead and Mapper

Skills:
Hammer & Level Design
Photoshop Texture & Material Creation
Character Modelling
Weapon & Prop Modelling
UV Unwrapping
Animation
Understanding of compiling and scripting
Video Editing and Compositing
Web Design, HTML, CSS, PHP, MySQL and JS
Graphic Design
Video & Film Production
Photography
Last edited by Wills on Wed Oct 14, 2009 1:10 pm, edited 87 times in total.
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Wills
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Postby Spas12 on Fri Jun 29, 2007 7:18 pm

Some pretty nice stuff you got there, especially that DeepCore map.
Past Treyarch Level Designer

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Postby Generalvivi on Fri Jun 29, 2007 7:18 pm

very nice work . looks great ^^
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Postby Garrador on Fri Jun 29, 2007 7:29 pm

very nice indeed!

Have any texture flats?
You click on Build or type
make (or some equivalent), and you are astonished, then mortified, as you realize that the whole world is being
recompiled and relinked!
- Scott Meyers
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Postby Wills on Fri Jun 29, 2007 7:42 pm

Indeed I do, added to original post above!
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Postby Blink on Fri Jun 29, 2007 8:08 pm

Very nice stuff Wills!

I would recommend watermarking your textures though mate.
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Postby reeke on Fri Jun 29, 2007 8:53 pm

Your maps have nice atmospheres, GJ
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Postby Mr. Happy on Fri Jun 29, 2007 10:48 pm

Excellent work :______)
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-You've just been happified!?
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Postby Kaneth on Fri Jun 29, 2007 11:01 pm

Very nice!

Deepcore looks like it could be easily made into a Natural Selection Source map.
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Postby visselke on Fri Jul 06, 2007 11:01 am

love it
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Postby Kodox on Mon Jul 09, 2007 12:55 am

"Please do not feed the combine!" Lol!
:P
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Postby Wills on Tue Aug 07, 2007 4:35 pm

Added my newest map "Plague" for Jailbreak... an early work-in-progress (only 1/5th complete right now), the map is set in Elizabethan England during the Black Plague...

Not all the props have been completed yet, so you might see one or two dodgy func_detail "stand-in" lampposts! And you can trust me that the crates will be gone by release!

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Jailbreaksource.net | Andy Wills

Maps, Textures, Modelling, Animation, Skins, Voices, Sound and Graphics

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Postby Kaneth on Tue Aug 07, 2007 4:59 pm

looks like the beginings of a very decent map
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Postby Knights on Tue Aug 07, 2007 6:40 pm

Too dark I can't see SHIAT! :-D Looks more like a German town then england.
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Random gallery... Knights_Stuff.
Home page --> http://www.knights.interlopers.net/
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Postby IZaNaGI on Tue Aug 07, 2007 7:04 pm

Knights wrote:Too dark I can't see SHIAT! :-D Looks more like a German town then england.


You obviously haven't seen places like York or Chester.

Looking great there fella, good job!!
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