Goals: To work at a major video game company creating
unique player experiences and environments.
Bio: I started mapping, and therefore game designing at all, for Counter-Strike 1.5. From that point on I've been involved in numerous projects, most of which became learning experiences. In the time along the way I have also taken it upon myself to learn Photoshop and 3dsMax to be as self-sufficient as I can. Having used the source engine now for the better part of 5 years I now know how deep my passion for game design runs.
Recently, I started working at a local game company Resolute Games which currently makes iPhone games and applications.
- Adobe Photoshop
Web Design - xhtml/css
VALVe Hammer Editor
Unannounced Project - 2009
Cs_Thrash - 2008
This map started as a map for the long defunct Hard Rain mod. I later revamped it and released it as a counter-strike deathmatch type map.
Cs_Sleuth - 2008
Interlopers Submissions - 2006-2009
Eden's Folly - 2009
Worker's Christmas - 2008
FIlm Noir - 2008
Fy_Aztek - 2004