Languages: English, Portuguese and Spanish
Looking for a job: Yes
- Map Design
- Advanced experience in Valve's Hammer 4.0 / 5 years
- Intermediate experience in Valve Hammer Editor 3.5 / 2 years
- Texture Art
- Basic experience in Creative Suite's Adobe Photoshop
- Basic aknowledge in Material Creation
- Model Design
- Basic experience in Propper
- Able to compile static and physic props
Stormfury - A Half-Life 2: Episode Two Modification - 17th January 2010
The Air Conditioner, situated in the wasteland, is an old nuclear plant taken by the Combine. In the past, the facility would use water to reduce the heatinig caused by the nuclear reactions, releasing steam to the atmosphere. The Combine saw in this an opportunity to produce energy and exchange the air at the same time.
Mansion - A Counter-Strike: Source Map - 12th December 2009
Cs_mansion was the first map ever to run on Counter-Strike, but has become forgotten along the time. Although, you can now play it with the latest Counter-Strike intallment, having the same fun as always, but with greater graphics.
Offline - A Half-Life 2: Episode Two Modification - 6th September 2009
Offline: Source was my first single-player mod. It's design was evolving nicely, but my expectations got too big and I lost interest in continuing it. Even though, it's still a nice piece of render.
Compact Muon Solenoid Experiment - A LHC Contest Map - 30th November 2008
I would like to thank Terminatrix for starting this contest. I was already about to design the LHC, but nothing estimulated me until I entered this contest. Even it being for CS:S, it only supports 1 player.
Pool Day- A Counter-Strike: Source Map - 25th August 2007
A smooth recreation of the original CS fy_pool_day. This version uses newer textures and shaders, but still features the great gameplay from the old one.