Hollow wrote:What a wonderful experience. The music, monologues and scenery tugged at the heart-strings more as it progressed. It may be short but it's an absolute 100% perfect package as interactive storytelling and immersion.
lol. Bro it wasn't THAT emotional.
Honestly though it's just a really pretty game, and that's all it has going for it. Story wise I was trying so hard to really find something, but it has nothing to really hold onto. Honestly the story feels like the writer was just pulling stuff out of his ass. Gameplay wise the way the story is scripted and presented is neat, but the actual story itself is just bland and generally hard to find yourself grabbing onto.
But that isn't Robert Briscoe's fault. Everything he's responsible for he did extremely well, and with so much quality you overlook a lot of the other factors that made Dear Esther boring and flat. It's an exceptionally pretty game for Source, but it can still use a lot more. Some Post processing shaders would of went a long way. Like filmgrain or something. I dunno.
But I kinda didn't enjoy Dear Esther when it was a ugly mod. And even now I knew it was still going to have nothing going for it. I mean why Robert graced a ugly ass mod with pretty bland and uninspiring story telling is mystery I'll never understand. But in all honesty I guess it worked out. I payed 10$ to walk around a really nicely detailed Island, and I'm cool with that. Like, I'd really like to have my full 10$ go straight to Robert. And the Programmer.