Black Mesa footage surfaces

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Black Mesa footage surfaces

Postby ad_hominem on Mon Aug 06, 2012 9:56 pm

ValveTime are having a great day for news, it seems. This time it comes in the form of a decent chunk of Black Mesa: Source footage, sent to them by an anonymous source.



The video shows a section of the chapter "On a Rail", though apparently it's quite an old version of the level. You can read more at ValveTime.

[Edit] It appears the video has been taken down due to a copyright issue.

[Edit 2] Thanks to Srredfire for sending me a new link to the video.
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Re: Black Mesa footage surfaces

Postby Armageddon on Mon Aug 06, 2012 10:57 pm

YES!
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Re: Black Mesa footage surfaces

Postby LordDz on Mon Aug 06, 2012 10:59 pm

I first read it, as something to do with Hl3 and was like WHAAAAAAAAAAAAAAAAAAT.
Now I'm just like..
WHAT?!?!?!?

EDIT: 2:40, stair stuttering. Remake the whole thing!
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Re: Black Mesa footage surfaces

Postby Ich 666 on Mon Aug 06, 2012 11:10 pm

Am i the only one thinking that this was pretty mediocre? The levels were poorly lit, gameplay felt lacking and it looked like someone couldnt resist the urge to replace everything half life in that game. Either its a fake, an alpha, or i just lost all confidence in that mod.
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Re: Black Mesa footage surfaces

Postby Dives on Mon Aug 06, 2012 11:19 pm

Ich 666 wrote:Am i the only one thinking that this was pretty mediocre?


Yes. How can you judge how the gameplay "feels" by watching a video?
Video tended to be darkened by the youtube compression anyhow.
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Re: Black Mesa footage surfaces

Postby no00dylan on Tue Aug 07, 2012 12:11 am

Everything looked neat to me but uh... Woah that voice acting.
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Re: Black Mesa footage surfaces

Postby Jangalomph on Tue Aug 07, 2012 12:36 am

Looked like dookie.
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Re: Black Mesa footage surfaces

Postby Epifire on Tue Aug 07, 2012 1:39 am

It makes me mad when I look at other comments about the mod over on Valve Time's page. I think it will be the best mod to ever hit Source when ever it is they actually release it.

The headbob and iron sites I see nothing wrong with honestly. Iron sites are not a Valve trait but if everything sticks to the original it would feel just like a stale revise with not one new thing to offer.
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Re: Black Mesa footage surfaces

Postby Hollow on Tue Aug 07, 2012 2:03 am

Pretty underwhelmed.
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Re: Black Mesa footage surfaces

Postby Chrille on Tue Aug 07, 2012 8:06 am

I think it looked p great. It's Half-Life on the Source engine, what did you expect?

And the iron sights are only on the .357, as a replacement of the original zoom feature that the gun had in multiplayer. Fits with the role of the gun, too.
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Re: Black Mesa footage surfaces

Postby Epifire on Tue Aug 07, 2012 8:54 am

See I thought the same thing. What I am wanting to see are their revisions of Xen. That is what I am looking forward to.
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Re: Black Mesa footage surfaces

Postby Ich 666 on Tue Aug 07, 2012 10:19 am

Dives wrote:
Ich 666 wrote:Am i the only one thinking that this was pretty mediocre?


Yes. How can you judge how the gameplay "feels" by watching a video?
Video tended to be darkened by the youtube compression anyhow.

Well, it just didnt look fun. The shootings didnt feel like there was thought put into it, they seemed to be only there for the sake of having them instead of an opportunity to explore the big areas. The cart part even reminded me of Moorhuhn, which isnt exactly the compliment youre looking for as a dev. Overall this trailer could be summed up with "3:30 minutes of mindless shooting" hence I stated the gameplay didnt "feel" good.
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Re: Black Mesa footage surfaces

Postby LordDz on Tue Aug 07, 2012 12:07 pm

From Raminator (Lead Developer) at the black mesa source forums:
"There have been too many posts for me to reply to individually, but I'll go over the basic points I've seen crop up a bunch of times. I'll try to address everything as transparently as I can, because there's a lot of misinformation floating around.

Is this a leak? Was it released intentionally?

We had always been planning to release gameplay video(s) as part of the social media campaign, and we'd always hinted as such. Unfortunately, we ran into some difficulties while we were wrapping up the build (including several severe FPS drops and crashes) that delayed our plans for the media campaign and any gameplay videos. Once we got those sorted, we started to try to figure out what we could show off; the video that was posted to YouTube was a rough first cut outlining some possible action.

Someone showed someone else something they shouldn't have, and that someone else decided to share that something with the internet. And here we are today. Bottom line is that sooner or later, you were going to see what you saw; that's why we haven't tried to cover everything up or get it taken down. There's no conspiracy, we don't have any ulterior motives.

How old is the build of the game?

The build featured in the video is between four and five weeks old. The art assets, level design, lighting, sound effects and music, voice acting, weapons, gameplay mechanics, etc. are all basically final. You won't be seeing very many changes between what's in the video and what's in the final product.

Is the music actually in-game?

The music in the second half in the video is the actual song from the level, it hasn't been overlaid afterwards. It syncs up well with the action because it's been designed to; the song was specifically written for this area. The audio quality of the YouTube video doesn't do it justice though, and it sounds like the game's music volume was turned up too high while the video was recorded.

Why are there iron-sights in the game?

You can look down the sights of the .357 for a slight zoom and increase in accuracy at the expense of your rate of fire. It was a mechanic that was present in Half-Life: Deathmatch, but we've brought it into the singleplayer to help solidify the weapon's role. We've added an option to the main menu to completely disable that functionality, as a result of the feedback we've received from the video.

The .357 and crossbow are the only weapons that you can use the sights on, and they're for decent gameplay reasons. We aren't casualising or consolifying the mod; you don't have regenerating health, there aren't chest-high walls, you won't get strawberry jam on the screen when you're hurt, etc.

Why does everything look like crap?

The compression YouTube applies has blurred and darkened everything, even at 720p settings. You lose a lot of stuff like the scanlines on the HUD, the stars twinkling in the sky, the moonlight illuminating the launch pad and the hologram illuminating the control bunker, any real texture detail, outdoor characters, etc. I've got the original video at 1080p, and everything looks fine.

Why is the voice acting so bad?

Everything is intentional; the soldiers are meant to sound like over-the-top movie bad guys. We're not interested in trying to get you to empathise with the enemies.

Will this affect the plans for further media or the release?

It has, we're actually going to be moving some things forward. Time has never been on our side."


So you can disable iron sights. And what's the big rant about them anyway? If you didn't want to use them, you just don't click the bloody button tied to them.
Iron sights are EASY TO MAKE IN CODE.
https://developer.valvesoftware.com/wiki/Ironsights
It's like the whole Youtube community thinks that the devs have spent spent six years on making iron sights...

/Rant.
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Re: Black Mesa footage surfaces

Postby ad_hominem on Tue Aug 07, 2012 8:42 pm

Looks like the video's been taken down by youtube due to a copyright claim.
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Re: Black Mesa footage surfaces

Postby joe_rogers_11155 on Tue Aug 07, 2012 9:06 pm

I think that is strange since Raminator said he would not pursue a takedown effort. Either way, it is probably for the best. There was a LOT of bile being thrown around in the comments on Podcast 17's upload.
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