Wednesday, July 09, 2008
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Science and Industry 2 Released

For those that remember the GldSource mod; Science and Industry has been remade for the Source Engine.

Though it is early days it promotes the great gameplay from the original. Download and grab a server for a refreshingly different Source mod experience.

By SlappyBag on Tuesday, July 8th | Comments (10)

Decadence Media

The Decadence team recently posted some new screenshots, and I say recently but I almost forgot about the news so apologies for the late post. Anyhow, on with the update:

"Also made public last week was the story introduction to the world of Decadence, which gives those who take part of it a unique perspective and reason to the adrenaline filled and intense fighting.This week the Team is proud to unveil screenshots which have not yet been shown to the public eye. The images give a peek into the rich and one-of-a-kind environment in which Decadence takes place."

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Head over to their website for more info and media.

By Blink on Thursday, July 3rd | Comments (7)

Day of Defeat: Source - The Palermo Update

Valve have just sent word of the new Day of Defeat update, and it seems like a pretty big one. The update includes:

  • New Palermo map
  • Steam Community Integration
  • Achievements
  • Player Statistics
  • Freeze Camera



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Head over to this press release for more information.

By Blink on Thursday, July 3rd | Comments (6)

A Heavy Problem

Valve have posted a recent update to their Team Fortress 2 blog that covers some aspects of the Heavy gameplay improvements:

"As Gabe mentioned in his lengthy response to an email recently, the next class pack will focus on the Heavy. For the Medic and Pyro packs we kept our goals for the pack pretty close to our chest, but for the Heavy we've decided to open up the process a little. Our hope is that you'll get a better insight into how we approach design problems, and have some fun thinking about the problem yourself."

You can read the full update this way.

By Blink on Thursday, July 3rd | Comments (19)

Team Fortress 2 Trading Cards

The Team Fortress 2 Blog has recently unveiled previous plans for distributing Team Fortress 2 cards at cyber-cafes and various other venues.

View the two released cards and read the off-beat news at the Team Fortress 2 Blog

By SlappyBag on Sunday, June 29th | Comments (12)

Episode 3 to be shown at E3 '08 reports false.

Taken from Planet Half-Life:

"Half-Life 2: Episode 3 will see the first light of day at the E3 Expo this year. E3 '08 will be taking place between July 14 and 17 in Los Angeles, California, and will feature such other titles as Left 4 Dead, Call of Duty: World at War, Halo Wars, and loads of other highly anticipated games.

More information can be found right here. It's worth noting that only the PC and Xbox 360 editions are being featured, leaving the question on whether or not the PS3 will come into play with Episode 3 or not. We all know how Gabe feels about the Playstation..."


So mark the date on your calender and keep a sharp eye out for any upcoming news.

*Edit*

Apparently this report is false according to Kotaku

http://kotaku.com/5020376/will-half+lif ... ve-says-no

It's hardly surprising it was picked up on so quickly however given how ravenous the Half-Life community is for the next instalment of everyones favourite shooter.

By Spas12 on Friday, June 27th | Comments (28)

Achieving Nothing in TF2

Recently, Alec Meer from Rock Paper Shotgun decided to take a dip into the pathetic world of an achievement server in TF2 and then publish his findings for us to read:

"As TF2's achievement system gives only the vaguest sense of progress towards its more long-winded, uber-grindy tasks, my interest and blood lust soon diminished. So my eye at last drifted to the bottom left of the screen, where I noted that I too was now a 'retard.' One player on the other team had taken a specific objection to me - a cursory check of the score screen revealed he was one of the six or seven players I was currently Dominating - and was unleashing a storm of horrific invective, predominantly about parental abuse he claimed I'd suffered."

You can head this way to read the rest.

By Blink on Sunday, June 22nd | Comments (21)

Robin Walker Community Interview

Robin Walker has had a community 5 page interview with CS-Nation about Team-Fortress 2:

"Walker: We're working on several new maps, and modifications to existing maps. We're not ready to talk about any of them yet, sorry."

Read the full interview at CS-Nation to get the inside scoop.

By SlappyBag on Saturday, June 21st | Comments (2)

Team Fortress 2 Blog

With all the current TF2 news flying around, Valve have decided to open up a blog directly related to TF2 development and news:

"Now that we've settled into regular releases of content, we've found ourselves wanting a better way to talk directly to the TF2 community about the state of the game and some of the reasoning behind the choices we're making. Our hope is that this blog will accomplish that, and give everyone some better insight into our development process as well."

Head over and read the blog.

By Blink on Saturday, June 21st | Comments (1)

TF2 Pyro Update

As well as the recent Meet the Sniper video, Valve have also hurled some news our way about the intended Pyro update, including weapons and achievements:

"One of the things we enjoy at Valve is seeing the fantastic things that community members create with the Source Engine SDK. When we released Team Fortress 2, we also released the production tools that we made our maps with. Since then, we've seen a ton of great, community-made maps appear on servers out there, and received many emails from players recommending their favorites to us. After seeing the large number of these maps, and the high quality work contained within them, we decided it'd be great to get some of them out in an update so that everyone can experience them."

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You can find a full run down of the achievements and new weapons on this press release page.

By Blink on Wednesday, June 18th | Comments (46)

Jailbreak - 0.4.1 Release

The Jailbreak team have just released 0.4.1 of their mod, as well as the usual bug fixes and tweaks there are also new additions that should improve the experience for everyone:

  • New dynamic scoring, awarded points based on targets points
  • Woodneck re-balanced and updated
  • Grenade Exploit FIXED
  • Auto Weapon Switch now optional
  • New radio macros: "IZaNaGI! Cover Me!"
  • New and updated sounds for some weapons
  • New radio messages and voices
  • Increased jump height to help with escaping and jumping on players
  • Lots more tweaks, stability fixes and updates



You can also read the full changelog and download the new patch straight from Interlopers. Don't forget to check out their site for more information.

By Blink on Wednesday, June 18th | Comments (4)

Meet The Sniper

Valve have released a new video in their series of TF2 Character videos, Meet the sniper:

"Name: Sniper
Role: Support
Weapons: Sniper Rifle / SMG / Kukri

In his former life as a tracker of dangerous game in the unforgiving Australian outback, the Sniper would spend months by himself. Prolonged isolation taught him a valuable lesson: You don't have to rely on other people if you never miss."


You can watch it on Steamgames.

By Blink on Tuesday, June 17th | Comments (34)

Casting Call Reveals Portal 2 Details

Kotaku have picked up on Valve posting for a voice artist for one of the major characters of Portal 2.

Lots of information has been spilled because of this so only find out more if you don't mind the potential spoilers.

By SlappyBag on Tuesday, June 10th | Comments (11)

In-Game Tools Released

The in-game tools for the Orange Box version of the Source Engine have finally been released. These include the Particle Editor, Material Editor and Commentary Editor.

To access these simply add "-tools" to the launch options of any Orange Box game or Orange Box mod.

(Thanks to The Maker and Mr.Happy for this one)

By SlappyBag on Tuesday, June 10th | Comments (22)

TF2 Pyro Update

Valve recently released some news regarding their plans for the Pyro:

"One item, shown here in concept form, will be the Axtinguisher. Although it does about half of normal damage to standard run-of-the-mill non-burning enemies, once you light someone on fire the Axtinguisher will guarantee a critical hit."

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You can check out the rest of the news update by heading this way.

By Blink on Sunday, June 8th | Comments (9)

Eternal Silence 3.0 - June 6th

The Eternal Silence team have announced June 6th as the release date for version 3.0 of their mod, and being the super important person that I am, I've already got a copy and had a little run around. It's looking very good:

"Also in the news, we had a chance to speak to the great people at the ModDB modcast who also got a sneak peak at Eternal Silence 3.0. In this short interview the ModDB guys get to relate some of their gaming experience with Eternal Silence 3.0 and we get questions about where the mod is heading to next. They also helped demystify some of the trailer. We highly recommend you check this one out, and expect a preview from them soon."

You can also find a German preview that contains a video preview of some in-game footage and if you fancy hosting Eternal Silence then you can grab the server files already.

Check out their site for more info and media.

By Blink on Monday, June 2nd | Comments (7)

Reissues Released - Half-Life Mod

Who'd of thought we'd still see a Half-Life mod released these days? Well the Reissues team have decided there is still life left in the old engine and presented us with a download of their mod:

"Reissues is a community compilation of 30 single player Half-Life 1 levels authored by a mix of various designers. Each one has created their own unique, self-contained chapter: you'll spelunk into ancient Egyptian tombs, scale mile-high cliff sides, and fight your way through several clever re-imaginings of Black Mesa - among other exciting setpieces!

Why did we bother squeezing this last bit of mileage out of a decade-old game engine? Because Half-Life 1 offers a unique feel and aesthetic that makes it a timeless classic; because great gun fights remain great fun fights, even without shiny next-gen graphics; because we love what we do, and we hope you'll love it too."


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Check out their site for more info and screenshots and visit this Fileplanet page for downloads.

By Blink on Wednesday, May 28th | Comments (9)

Eternal Silence Media

The team working on Eternal Silence have released some new media showcasing one of their maps, es_aethra:

"I'll keep this pretty short. In an effort to repopulate our gallery, I bring you 10 beautiful pictures of the new es_aethra. This map was created by Tekdude. These pics focus mostly on the new UTF ship featured in the map, a UTF destroyer."

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Check out the rest of the update on their site.

By Blink on Saturday, May 17th | Comments (8)