IZaNaGI’ portfolio

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IZaNaGI Level Design
3D Models
Textures
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2D Art
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  • 4.39 out of 5 (18 ratings)
14/07/09 18

Name: Robin Molde
Age: 27
Location: West Yorkshire, UK
Contact: samurai_design@hotmail.com
About Me: Hi thanks for looking at my Portfolio, im a level designer, texture artist and modeler mainly focused on creating work on Valve's Source Engine. I've been very interested in game/level design since a very early age and when i was younger i pursued a job in the game industry to only be knocked back.

Since then i have worked my hardest to learn how to use the tools of the trade, mapping for HL1 for an unreleased project and then moving to the Quake 3 engine to map for Jedi Knight Outcast/Academy, where i'm better remembered for creating the extremely popular Survival Mod series and coming first in the Map-Review.Com FFA Mapping Challenge. Since then i have mapped for various Source engine based games such as HL2:DM, Counter Strike: Source and more recently as level designer at Jailbreak!: Source, where i have been responsible for Level design, Textures, Prop and Weapon Modeling, Skins, Sound and Graphics.

My current mapping style is 'Fantasy/Futuristic' Environments that are made to be fun as well as being optimized to run on a wide range of systems. I also like to think i have a wide mapping range, as can be seen in my map shots ...

Screenshots: Jailbreak!: Source

DB_Bleach
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Collaboration Map with Wills, who created the original layout.

See Bleach in action HERE.

JB_Mizraim
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JB_Arroyo
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JB_Iridium
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JB_Abalos
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Collaboration Map with Wills, who created the original layout and structure and i re-lit and re-textured it for Jailbreak!: Source 0.5.

Screenshots: Counter Strike: Source

DE_Star
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Screenshots: Half-Life 2: Death Match

Various Maps
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Models and Textures

Since joining the Jailbreak: Source team in April 2007 i have endeavoured to use only my own models (and skins) in my maps, in order to keep strong and consistent themes. Of all of the shots above of my Jailbreak maps, all but a couple of models are completely custom.

Also in Jailbreak: Source i am responsible for a large portion of the 2D art, from skybox's to player model skins (Robot Male and the Dinosaur's. Models by Azelito) map textures to weapon skin tweaks.

Jailbreak Player Model Textures
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Prop Models and Skins
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A lot of these prop models are quite basic (especially most of the spaceships) but i'm constantly learning and slowly becoming fairly adept at using XSI Mod Tool.

Coming soon, custom texture's

Jailbreak Promo Art
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Thanks for checking my portfolio, more updates will come with time so just keep checking back!

IZ

Contact: samurai_design@hotmail.com

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4.39 out of 5 (18 ratings)