Kremator’ portfolio
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Forum Profile | Categories | Rating | Updated | Comments |
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Kremator |
Level Design Textures Environment Art 2D Art |
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14/02/11 | 66 |
Taychin "Kremator" Dunnvatanachit
Level Designer / Artist
Age: 20
Nationality: Thai
Contact: contact@canvasgame.com| Haunted Nectar
Modding Experience: HL1, Unreal 2.0, Source, Swat 4, Project Lead/Founder of NightFall (defunct)
Currently: Majoring in Game Design Academy of Arts University, San Francisco
Fluent in: Hammer, UnrealED, Photoshop, After Effects, 3D Max (to some degree), Maya, English and Thai
Current Project(s): CANVAS
Some of my stuff are missing because they are too old and I'm a pretty unorganized person, so :/
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Old NightFall maps (2004)
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"Surface"
"Rebel Compounds" (Iteration #2)
Main menu (Version 2)
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Recent NightFall maps (2005-2006)
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"Asylum Dream"
"Rebel Compounds" (Iteration #3)
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Various Maps
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"Duality" (2006)
"Ronnie's House" (2007)
"Der Cliffe" (2007)
"Witches Cabin" (2007)
Interlopers Design Competition : "Beautiful Decay" (2007) [1st place]
Interlopers Design Competition : "Juxtaposition" (2008) [1st place]
Interlopers Design Competition : "Something's Not Right..." (2008) [1st place]
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Various Art / Design
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Various Studies | charcoal on newsprint (Analysis of Form 2008)
Perspective Studies | ink on bristol and markers /w graphite (Perspective Class 2008)
Vivid Black Graphic Novel | ink on bristol and photoshop (Perspective Class 2008)
"Manniqueen" graphite on paper and photoshop (Recreational 2009)
"Alexandra" gouache on illustration board (Color & Design 2009)
"Zombie Apocalypse" gouache on illustration board (Color & Design 2009)
NightFall Wallpapers (2005-2006)
NightFall Posters (2005-2006)
Misc. NightFall Art/Design (2006)
NightFall Graphic Novel
Unreal Engine
Animation
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4.70 out of 5 (47 ratings)