Mr. Happy’ portfolio
Statistics
| Forum Profile | Categories | Rating | Updated | Comments |
|---|---|---|---|---|
| Mr. Happy |
Level Design Environment Art |
|
30/05/09 | 16 |
Email: lea [.] jamie [@] gmail [.] com
Location: USA
Age: 22
Short Bio
I have been modding Valve's games on and off for the past eight or nine years though I did not release anything until last year with my contribution to version 2 of the Gear Portal Map Pack. I am currently working on a Team Fortress 2 map with MrTwoVideoCards as well as several other projects. I am at the Pierre Laclede Honors College at the University of Missouri - St. Louis pursuing a medley of degree's and certificates focusing on philsophy and the natural sciences.
Skills
Nut's 'n Bolt's: Source Engine - I am generally knowledgeable about scripting in the source engine for things such as weapons, HUD, menu's, choreography, soundscapes and generally understanding how everything comes together to make the game.
Level Design: Hammer - advanced capability in all areas except scripting AI behavior. Special skills in complex entity logic, gameplay, and detailing.
Texture Work: Photoshop & Illustrator CS3/CrazyBump/FontCreator 5.5 - medium capability. Good understanding of some more complicated Source Engine shaders (for .vmt's)
Modeling: XSI 6.02F - still learning this. Basic capability in modeling and U/V'ing
Game Design Goals
I am still trying to figure out what to do with my life. Game design is something I have considered. For now, I want to produce a few high quality game experiences and just have fun with it. I am also interested in learning some programming, and working with a 2D engine package to make my own platformer.
I won second place in the Brutal level design contest with this level. I created many custom textures and my first custom props for this level.
After the level design contest I was paid by Surrogate Interactive to do an art pass the fight level. Using existing art assets I improved the visuals of the level for their trailer.
I worked on the last two maps completing the largest chambers and working to bring together the puzzles from all members of the team into a cohesive whole. I also did minor work on other areas.
Arena_Desolation is an arena map for TF2 I built last summer and fall. It is still in beta as I took a break from modding over the winter, but I aim to release beta 2 in the coming weeks. Download it and have a play!
CP_Factory is a major work in progress. Me and MrTwoVideoCarts are hard at work doing a complete overhaul of it's design. There is no public beta currently: stay tuned!
I have written several tutorials for this site. They are linked below.
Lating Part 1: Some advanced brushwork techniques - The spindle.
Lathing Part 2: creating a vase-like object.
Episode 1 Crank
Rate this portfolio
You must be registered and logged in to rate a portfolio!
4.27 out of 5 (15 ratings)



















