Dark soul’ portfolio
Name:Kamil "Dark Soul" Muszynski
Experience with: Photoshop,Flash,Source Hammer editor, 3ds Max,mudbox,UDK
Education: Currently working on my Game Art degree at the Art Institute of Schaumburg
Contacts: firstname.lastname@example.orgSteam: Dr.Cube
Looking for a job: Yes
About myself: I’ve always been an avid gamer and I’ve always wanted to bring the joy and happiness that games give me to other people. I’m a very dedicated person and always see my projects to the end. I have been on a few mod teams such as the AVP mod team and the Project Oblivion mod team. I’m always trying to improve myself and one day hope to work for a gaming company as a 3d modeler or a level designer.
Map editor: I’ve been using the Hammer editor for about 6 years now. I have experience in porting models and textures into the editor, Creating advance architectures and lighting. I understand how to optimize and use the various entities in the program.
Dark Carnival(Full Custom map):
Modeling: I have been modeling for a few years now. I'm also taking courses in 3d modeling, and have spent a lot of time on my own trying to teach myself to model. I am able to create models efficiently and unwrap them properly. I understand how to rig models and how to animate them. I am able to port models into the source engine and the udk. I understand how to create highpoly models in mubox or 3ds max and bake them down to a low poly.
Golden Knuckle Pistol :
Update Jan 30th 2010: Added Night Crawler
Update Feb 09th 2010: Added Clone
Update March 03th 2010: Removed Chainsword/ Added Golden Knuckle Pistol
Update March 23th 2010: Added Female Base model
Update May 5th 2010: Added Fatty/Skyboxs
Update March 20th 2011: Removed female base / Bolter pistol/ Added Bunny Prisoner
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3.82 out of 5 (11 ratings)