jimonions’ portfolio

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jimonions Level Design
3D Models
Textures
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  • 4.38 out of 5 (8 ratings)
09/05/13 9

Location: Tokyo Japan
Contact: jim-onions@hotmail.com
About me
I started using hammer Editor in 2010 to fulfill my needs for better maps in the multiplayer scene on gmod and continue to do so. I am very familiar with all if not most aspects of mapping and have started to expand into the areas of texture creation and modelling, however my primary focus remains in environment creation.
I have wanted to move into UDK but seeing as it requires extensive modelling knowledge I have refrained from doing so until I am better prepared.

Website
I do not currently have a portfolio website.
My Picasa web album is where I post a lot of my work. Finished or unfinished.
https://picasaweb.google.com/112749119891313313688
Skills
Hammer Editor (Advanced), Source Particle Editor (Intermediate), Photoshop (Intermediate), 3ds Max (Intermediate)

Avaliability
I am currently working with Pixel-tail games (formerly known as the Gmod Tower devs) http://www.pixeltailgames.com/

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As I did not have a whole lot to work with and was unable to create my own content back when I started, my older work has a lot of custom content made by other individuals. I tried to give credit wherever was due when I released the maps. Thank you to those who put their work out for people like me.

Concept Maps

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Underground

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zs_offshore

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ttt_gunkanjima

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gm_pandora

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ttt_frozen

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ose_snowbound Just a small quick map for a firefight/base construction mod

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zs_abstraction One of my most popular maps. I think it was the tropical scene that sold it however.

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Thanks for reading!
Let me know what you think in the comments, criticism welcome.
I realize a lot of my work is not based on realism, something I should probably work on to add.

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4.38 out of 5 (8 ratings)