Wednesday, January 07, 2009


Map spotlight image

Map Spotlight


Texture Creation Tutorials

Tutorial Index -> Texture Creation

Alpha Channel Textures -
Alpha Channel is the fancy name for see through parts of a texture, like girders or a fence.
Artificial Rock Texture -
A step by step on creating a rock/terrain texture.
Base Texture Creation -
These are the basic textures created before details are added, in this case metal.
Base Texture Creation 2 -
Same as above but with wood.
Creating Decals -
Decals are still cool, so learn how to make your own.
Creating Paint Alpha 1 -
We have two guides on creating Paint Alpha, this being the first.
Creating Paint Alpha 2 -
And this one being the other guide.
Creating Reflective Textures -
How to get your texture to shine with the cubemaps applied to it.
Ground Textures -
It can be very hard to get textures to tile, especially when you use them on the ground. Have it explained here.
Normal Map -
A guide to what Normal Map is and how to apply it to your textures.
Normal Map 2 -
Similar guide but goes into more detail about getting the Normal Map into the Source Engine.
Refracting Textures -
Sexy shader effects.
Room Patterns -
Some texture considerations for rooms.
Switchable Textures -
Creating textures that can change state, very useful.
Texture Patterns -
Taking a texture and tiling it using Photoshop.
Texture Studies -
An article based guide on the aesthetics of real photos that can be used as textures.
Texture Variation -
A short but sweet look at making sure your textures are used correctly in terms of their look.
Transparent Textures -
How to create textures that have transparent properties to them.
Using Nemesis' VTF Plugin -
A nice easy look at using a GUI tool to create textures.
Water Textures -
How to create water textures, including a scrolling effect.