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Re: [CS:GO] DE_88MM

But it's healthy mapping habits to sort little things like that out right away. remember, a good mapper notices it... right away. :textureapp: You'd be surprised at how much people miss after dozens if not hundreds of hours working on the same map. A fresh set of eyes is always good to have. Indeed ...

Re: [CS:GO] DE_88MM

You could easily see it from the playable area. There's nothing obscuring a player's line of sight from seeing it. It's a minor issue, with a minor fix. But it's healthy mapping habits to sort little things like that out right away. I like the setting, and the layout looks pretty interesting. Lots ...

Re: S.T.A.L.K.E.R. - Lost Alpha

I'm in the Survarium Alpha/Beta/Whatever, and the PvP is mehtacular. Still, once they nail the guns, co-op and freeplay might just tip the scales. The maps are utterly gorgeous - I'd love to be able to roam around them in my own time, alone or with just a couple of friends. We'll see. Freeplay is ...

Re: S.T.A.L.K.E.R. - Lost Alpha

I wanted to cry when I found out about GSC World shutting down, because I was anticipating Stalker 2 like crazy. But it sounded like the CEO just didn't give a flying fuck about the developers, so it was probably for the better that the company was shut down. It's just a shame the Stalker IP had to ...

S.T.A.L.K.E.R. - Lost Alpha

Release Trailer Youtube embed not working for some reason ModDB Page This has been out for a few months now, but I thought I would share this here since I know a lot of fellow 'Lopers were big on the Stalker series. Lost Alpha is a standalone (and 100% free) remake of the original Shadow of ...

Re: StudioHelper - A user-friendly interface for StudioMDL

Nice if you're not that experienced with commandline tools but Java? No thanks. What's wrong with Java? I would have loved to have this when I was making props and stuff. Would have made my life way easier. GUIStudioMDL was a pain in the ass sometimes, and I'm terrible with command line. I honestly ...

Re: Episode 2 prop foliage sound?

I believe you're supposed to open up the VPK named "pak01_dir." That basically allows you to browse all the VPK archives as if they were one, coherent system of folders and sub folders. It's much easier than having to open each individual VPK (or GCF, depending on how old the game is) archive when ...

Re: Jimonion's WIP thread

It's looking good, Jim. I'm interested to see what the whole thing's about since you've only briefly described the gameplay.

The last room looks pretty good in my opinion. It's not the most detailed, but the atmosphere is sexy as always.

Re: Episode 2 prop foliage sound?

You could make a trigger_multiple brush that encompasses the fern, and make it play a sound (ambient_generic) when the player enters it. Now, making it not sound repetitive would be a little more challenging. You'd need a few different, varying sound samples that would play at random. I just don't ...

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