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Re: Is this really it?

Its feen a few years since I thought about this site. Glad to see its still up, even if the forums seem all but dead. Its nice to be able to go through my post history.

The Map Battles are what kickstarted my career, so I owe Interlopers a lot :)

Re: Dotted particle trail

Ah! But he will probably need a constant force for equal acceleration of all particles :) /me noms on Steaky Indeed, but you just use force_random and set the min and max values the same (theres three numbers, one for force in each direction). I forgot to say that you also need to add a movement ...

Re: Dotted particle trail

I'll try to give you a quick rundown on how to do it, but I'm just going from memory. I'll post a full step-by-step when I'm on my computer if you can't get it to work. First in emitters, add a continuous. The settings should be pretty simple. The main one you'll want to play with is the emission ...

Re: Ugly Color Correction ingame

I've had this problem before. There's a fix for it, its not great, but it worked for me when nothing else would. When I had the problem, the correction looked horrible because it was way stronger when reloading the map when compared to what it initially looked like, and if that sounds like whats ...

A Model with Multiple Parts

Hey everyone, I'm hoping that someone can explain to me how to make models with multiple parts. A good example of this is the huntsman model from TF2, where the model contains a bow as well as an arrow. This is important, because as certain animations are playing, the arrow disappears. I'm trying to ...

Re: XSI Mod Tool 7.5 vs 6.01

It's a little different. Anyways, that's not the only reason I kept the old version (though I can't remember the others). I think the layout for version 6 was part of a mod tool addon. I tried getting it to work with 7, but couldn't. I'm sure if I tried again working with 7 it would be fine, but ...

Re: New Video Tutorials - Submit your subject requests

Oh, you're talking about using the skin modifier. No, there's no Paint option in max, but the alternative to the skin modifier - and the one I use - is Physique. Its somewhat like skin, but instead of increasing spheres of influence, you manually set the influence on a vertex level. Its still quite ...

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