Any aspects of level design for the Source engine.
-
- Decompiler?
by Dice » Mon Dec 06, 2004 10:39 am
- 4 Replies
- 2453 Views
- Last post by Cr4ig
Mon Dec 06, 2004 6:33 pm
-
- CS:S Table Model
by Enronias » Mon Dec 06, 2004 3:42 am
- 4 Replies
- 2516 Views
- Last post by Cr4ig
Mon Dec 06, 2004 6:29 pm
-
- Gunship Following a jeep/player.
by kill » Mon Dec 06, 2004 3:10 pm
- 2 Replies
- 1849 Views
- Last post by kill
Mon Dec 06, 2004 5:42 pm
-
- Importing models tut?
by RIFT » Mon Dec 06, 2004 8:42 am
- 3 Replies
- 2185 Views
- Last post by RIFT
Mon Dec 06, 2004 3:47 pm
-
- HL2 textures in CS:S
by kungfuasaurus » Thu Dec 02, 2004 7:36 am
- 11 Replies
- 5384 Views
- Last post by BaRRaKID
Mon Dec 06, 2004 1:31 pm
-
- Special Textures
by ziofu » Sun Dec 05, 2004 10:15 am
- 13 Replies
- 6135 Views
- Last post by BaRRaKID
Mon Dec 06, 2004 1:28 pm
-
- custom textures
by holy_cheese » Sun Dec 05, 2004 8:45 am
- 4 Replies
- 2688 Views
- Last post by BaRRaKID
Mon Dec 06, 2004 1:05 pm
-
- a question about npc's
by wig » Mon Dec 06, 2004 3:03 am
- 3 Replies
- 2295 Views
- Last post by RefaelBA
Mon Dec 06, 2004 12:28 pm
-
- Lighting, Models, Glass Doesn't mix proper...HELP
by Dice » Sun Dec 05, 2004 3:59 am
- 3 Replies
- 2109 Views
- Last post by Dice
Mon Dec 06, 2004 10:45 am
-
- decals, how to?
by holy_cheese » Mon Dec 06, 2004 3:42 am
- 4 Replies
- 2594 Views
- Last post by Anchorite
Mon Dec 06, 2004 7:41 am
-
- AI troubles
by DarkGore » Wed Dec 01, 2004 10:04 pm
- 17 Replies
- 8435 Views
- Last post by holy_cheese
Mon Dec 06, 2004 6:09 am
-
- vehicles in CS:S
by [FuzionMonkey] » Sun Dec 05, 2004 10:08 pm
- 5 Replies
- 2947 Views
- Last post by [REG-A] Black Hawk
Mon Dec 06, 2004 1:55 am
-
- NPCs
by Dark_Oppressor » Sun Dec 05, 2004 3:51 am
- 5 Replies
- 2891 Views
- Last post by holy_cheese
Sun Dec 05, 2004 9:32 pm
-
- optimizing textures
by Anchorite » Sun Dec 05, 2004 7:36 am
- 2 Replies
- 2195 Views
- Last post by Anchorite
Sun Dec 05, 2004 7:36 pm
-
- New mapper having some trouble....
by Syner » Sun Dec 05, 2004 2:35 am
- 6 Replies
- 2982 Views
- Last post by Syner
Sun Dec 05, 2004 4:54 pm
-
- Some Help Pls.
by PHATandy » Sat Dec 04, 2004 12:19 pm
- 10 Replies
- 4089 Views
- Last post by RefaelBA
Sun Dec 05, 2004 3:55 pm
-
- Need a program...Have it?
by Orin » Sun Dec 05, 2004 2:26 pm
- 4 Replies
- 2067 Views
- Last post by Blink
Sun Dec 05, 2004 3:46 pm
-
- Mirror with SDK
by schulzor2004 » Sun Dec 05, 2004 1:23 pm
- 6 Replies
- 2871 Views
- Last post by Noctu
Sun Dec 05, 2004 3:24 pm
-
- Lights always full bright on HL2 multplayer HELP!!
by Kasper » Sat Dec 04, 2004 11:13 pm
- 3 Replies
- 1777 Views
- Last post by Kasper
Sun Dec 05, 2004 2:08 pm
-
- Bullets going throught everything, help
by [REG-A] Black Hawk » Fri Dec 03, 2004 8:57 pm
- 6 Replies
- 2652 Views
- Last post by [REG-A] Black Hawk
Sun Dec 05, 2004 7:18 am
-
- func_physbox physgun immunity?
by AwesomeJohn » Sat Dec 04, 2004 3:10 am
- 3 Replies
- 1862 Views
- Last post by AwesomeJohn
Sun Dec 05, 2004 1:42 am
-
- Nested Vis Groups?
by glenc » Sat Dec 04, 2004 4:58 pm
- 1 Replies
- 1193 Views
- Last post by Signy
Sun Dec 05, 2004 1:13 am
-
- detail brush errors!
by lexx » Sun Dec 05, 2004 12:10 am
- 0 Replies
- 1000 Views
- Last post by lexx
Sun Dec 05, 2004 12:10 am
-
- Spawning full-AI npcs with buttons
by Itchy88 » Sat Dec 04, 2004 10:43 pm
- 0 Replies
- 997 Views
- Last post by Itchy88
Sat Dec 04, 2004 10:43 pm
-
- Spot Light?
by Enronias » Sat Dec 04, 2004 6:23 pm
- 5 Replies
- 2229 Views
- Last post by AwesomeJohn
Sat Dec 04, 2004 10:28 pm
-
- gunship paths
by holy_cheese » Sat Dec 04, 2004 9:55 pm
- 1 Replies
- 1086 Views
- Last post by Cr4ig
Sat Dec 04, 2004 10:13 pm
-
- Using Custom Models
by Carl » Sat Dec 04, 2004 4:57 pm
- 2 Replies
- 1367 Views
- Last post by holy_cheese
Sat Dec 04, 2004 9:57 pm
-
- Something wrong with textures
by PolishMafia » Sat Dec 04, 2004 6:45 pm
- 4 Replies
- 1832 Views
- Last post by Rommel
Sat Dec 04, 2004 8:52 pm
-
- not a mapping question...
by wiggle987 » Fri Dec 03, 2004 7:21 pm
- 13 Replies
- 5414 Views
- Last post by Rommel
Sat Dec 04, 2004 8:47 pm
-
- Game configuration for CS:Source
by PolishMafia » Sat Dec 04, 2004 7:57 pm
- 2 Replies
- 1402 Views
- Last post by PolishMafia
Sat Dec 04, 2004 8:18 pm
-
- Conveyor belts
by enemy » Sat Dec 04, 2004 6:25 am
- 2 Replies
- 1541 Views
- Last post by enemy
Sat Dec 04, 2004 4:09 pm
-
- custom texture problem
by dogman » Fri Dec 03, 2004 7:23 am
- 7 Replies
- 3160 Views
- Last post by BaRRaKID
Sat Dec 04, 2004 3:59 pm
-
- nodraw texture
by Anchorite » Fri Dec 03, 2004 7:32 am
- 13 Replies
- 5862 Views
- Last post by BaRRaKID
Sat Dec 04, 2004 3:54 pm
-
- Elevators
by ragnarocker » Sat Dec 04, 2004 2:24 am
- 3 Replies
- 1782 Views
- Last post by Cr4ig
Sat Dec 04, 2004 12:39 pm
-
- A Simple Track...
by NoisyMonk » Fri Dec 03, 2004 10:28 pm
- 4 Replies
- 2167 Views
- Last post by Cr4ig
Sat Dec 04, 2004 12:37 pm
-
- Texture Question, simple one
by Dice » Sat Dec 04, 2004 3:57 am
- 1 Replies
- 1169 Views
- Last post by Cr4ig
Sat Dec 04, 2004 12:36 pm
-
- About the camera tutorial.
by Carl » Sat Dec 04, 2004 8:42 am
- 3 Replies
- 1683 Views
- Last post by Cr4ig
Sat Dec 04, 2004 12:33 pm
-
- Menu
by mr greenfish » Sat Dec 04, 2004 12:13 pm
- 0 Replies
- 925 Views
- Last post by mr greenfish
Sat Dec 04, 2004 12:13 pm
-
- props
by Regan4 » Sat Dec 04, 2004 2:16 am
- 1 Replies
- 1205 Views
- Last post by Signy
Sat Dec 04, 2004 11:01 am
-
- Displacement
by Regan4 » Sat Dec 04, 2004 1:42 am
- 3 Replies
- 1686 Views
- Last post by Cr4ig
Sat Dec 04, 2004 1:48 am
-
- Breaking Wood
by McBeth » Sat Dec 04, 2004 12:51 am
- 5 Replies
- 2377 Views
- Last post by Cr4ig
Sat Dec 04, 2004 1:47 am
-
- func_detail
by holy_cheese » Sat Dec 04, 2004 1:25 am
- 1 Replies
- 1172 Views
- Last post by Blink
Sat Dec 04, 2004 1:46 am
-
- All entities now "OBSOLETE"..... wtf?
by joi » Fri Dec 03, 2004 5:50 am
- 12 Replies
- 5998 Views
- Last post by Blink
Sat Dec 04, 2004 1:16 am
-
- entity and sprite problem while in hammer 4.0
by [REG-A] Black Hawk » Fri Dec 03, 2004 9:45 pm
- 3 Replies
- 1710 Views
- Last post by [REG-A] Black Hawk
Fri Dec 03, 2004 11:37 pm
-
- NPC AI
by Nalvan » Fri Dec 03, 2004 7:15 pm
- 3 Replies
- 1808 Views
- Last post by BaRRaKID
Fri Dec 03, 2004 10:55 pm
-
- PICK-UP MACHINE
by [UHL]BADMONKEY » Fri Dec 03, 2004 10:09 pm
- 0 Replies
- 912 Views
- Last post by [UHL]BADMONKEY
Fri Dec 03, 2004 10:09 pm
-
- Bullets going throught everything
by [REG-A] Black Hawk » Fri Dec 03, 2004 8:50 pm
- 2 Replies
- 1416 Views
- Last post by [REG-A] Black Hawk
Fri Dec 03, 2004 9:35 pm
-
- Striders
by Serever » Fri Dec 03, 2004 11:48 am
- 4 Replies
- 2109 Views
- Last post by AcX
Fri Dec 03, 2004 7:17 pm
-
- WATER LIKE THIS..
by [UHL]BADMONKEY » Fri Dec 03, 2004 3:41 am
- 5 Replies
- 2499 Views
- Last post by 9f1062f623f9
Fri Dec 03, 2004 5:40 pm
-
- Buyzone Specifics
by BaGzY » Fri Dec 03, 2004 12:42 am
- 3 Replies
- 1746 Views
- Last post by BaGzY
Fri Dec 03, 2004 4:20 pm
Return to Forum home
Users browsing this forum: Bing [Bot]
Forum permissions
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum