Grab your favourite IDE and tinker with the innards of game engines
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- Programming Pimpage Thread
by Surfa » Wed Mar 24, 2010 10:08 pm
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- Coding Resources
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- Those Simple "Source Programming Questions" Thread...
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- What ever happened to blinking NPCs?
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- NAT Punch-through for listening servers
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- Source SDK Base 2013 Update
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- Adding a VPK to a search path via code
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- [GameRules] Yeah I know ^^
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- Mod IDs in Steam
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- Adding Shader Editor to 2013 SDK
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- Areas to practice for new engine?
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- Bokeh DoF Shader
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- Porting Portal source code to HL2MP code base
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- Dismemberment System
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- Accessing Oculus features from Source SDK Base 2013 MP
by SM Sith Lord » Fri Mar 07, 2014 3:45 pm
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- How to disable certain controls?
by jmoak3 » Thu Feb 13, 2014 6:54 pm
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Thu Feb 13, 2014 6:54 pm
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- Can't get this code to work
by TechieUK » Sat Apr 27, 2013 4:37 pm
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- Resident Evil 2'ish Inventory System - Progress Thread
by Garrador » Wed Dec 18, 2013 12:30 am
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- Is it possible to use SSE to interact on a per-pixel basis?
by jmoak3 » Sat Feb 01, 2014 3:44 am
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Sat Feb 01, 2014 3:44 am
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- How to integrate this shader
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- game_text
by TechieUK » Wed Jan 15, 2014 5:50 pm
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- Print joystick positions to console
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Mon Jan 20, 2014 1:49 am
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- viewpunch
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- Inventory system - Door-key item / Respawn
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- Creating an event based environment
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Sun Dec 29, 2013 10:07 pm
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- Simple code request
by TechieUK » Wed Dec 25, 2013 10:45 pm
- 6 Replies
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Fri Dec 27, 2013 9:41 pm
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- Breaking the speed limit
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- VGUI Joypad Input in SDK 2013
by SM Sith Lord » Fri Dec 06, 2013 10:44 am
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Mon Dec 09, 2013 12:48 pm
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- Source SDK Base 2013 Gameinfo.txt... WTF?!
by SM Sith Lord » Sun Dec 01, 2013 2:10 pm
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- Shadow Mapping in Source
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Sat Dec 07, 2013 9:39 am
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- Disabling ~ for dev console
by SM Sith Lord » Thu Dec 05, 2013 11:09 am
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- VGUI menu that captures the ESC key
by SM Sith Lord » Mon Jul 29, 2013 2:47 pm
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Wed Dec 04, 2013 7:09 pm
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- Inactive Game Window
by SM Sith Lord » Mon Dec 02, 2013 9:42 pm
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Wed Dec 04, 2013 11:46 am
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- Backwards compatible CSS content loading
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- Windows/Awesomium custom UI by hiding win frame
by Garrador » Sun Oct 20, 2013 10:38 am
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Sun Oct 27, 2013 9:14 pm
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- Pipeline custom code fix
by Mapster » Fri Oct 11, 2013 6:12 am
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- How gravity works
by Core42 » Wed Aug 28, 2013 2:23 am
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Fri Sep 27, 2013 6:45 pm
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- Possible to change VGUI for existing game?
by JiveTofurkey » Thu Sep 12, 2013 8:24 pm
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Thu Sep 12, 2013 8:24 pm
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- Displaying the Find Servers menu manually
by SM Sith Lord » Sun Jul 28, 2013 5:51 pm
- 4 Replies
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Sun Sep 08, 2013 2:05 pm
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- VMF Instance Inserter
by marnamai » Mon Feb 25, 2013 10:45 pm
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Sat Aug 24, 2013 1:31 am
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- HLfaceposer and HLMV won't launch.
by The A » Fri Aug 16, 2013 11:28 pm
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- [Solved] SourceSDK 2013, I ran into movement problems
by aereton » Wed Jul 03, 2013 10:28 am
- 12 Replies
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Thu Aug 08, 2013 11:20 pm
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- VGUI frame closes when you press enter (SOLVED)
by SM Sith Lord » Thu Aug 08, 2013 7:56 pm
- 0 Replies
- 3264 Views
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Thu Aug 08, 2013 7:56 pm
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- How do I calculate the points of a brush from a vmf?
by Chris528 » Mon Jul 29, 2013 5:38 pm
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