Remember When...

Chat about various topics.

Re: Remember When...

Postby MaK on Tue Nov 09, 2010 8:17 am

srredfire wrote:My first posts aren't even bad. I've always been cool.


Spence always thinks he's the shit. Nothing has changed.


Also Dylan, you were always a little noob. Now you're just a grown up noob.
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Re: Remember When...

Postby Vilham on Tue Nov 09, 2010 9:46 pm

My first post was pretty solid:

Vilham wrote:So I just found out about this site today, thought I would come register as from what I heard you guys give great constructive feedback, I also currently only release maps on fpsbanana and would like to increase my exposure now I have got to the point where I think im producing maps of good quality.

Been working on Hammer for over a year now and before that modded games like morrowind, ut, wc3, sc, aoe and various others. Also tried to map in radiant but it has terrible user friendliness I kinda thought no, just no.

Made maps for CSS, DoD:S and am working on a large TF2 map atm.

So yeah, hi all. :wink:


and the first map i posted here, which was never completed :P, was just too big.

Bunker Entrance
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Bunker top floor
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Spawn rooms
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Designer - Frontier Developments
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Re: Remember When...

Postby Kremator on Wed Nov 10, 2010 12:53 am

CREMATOR666 wrote:How do u make the NPC mount a func_tank/tankmortar/etc. you make? I made one and it works perfectly but the combine I put in the level never seem to try to use it, all they do is shoot me with their own gun! Doesn't it suppose to be auto?!! :(


2005 fuck yeah
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Re: Remember When...

Postby Groxkiller585 on Wed Nov 10, 2010 4:16 am



I don't know how. HOW did I manage to figure out how to make a moving, working (if very horrbily ugly) tram WITH CAMERA, but I couldn't figure out leaks so I had to make a huge black box around the level. HOW?



This is fail on so many levels. Headcrab's supppsed to drop from ceiling.The poor excuse of a "piston" didn't work. I still made a huge block to seal it off. Horrid clipping. Argh the list goes on and on...



Arm of the door-animating robot monstrosity that will never see the day of light again.

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Proof I've gotten alot better.
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Re: Remember When...

Postby city14 on Wed Nov 10, 2010 6:09 am

Hey, I looked at my posts... Not that bad as far as I can tell...

But I haven't been here that long.
coder0xff wrote:I wonder if Gabe ever lies in bed at night, thinking about all the fat jokes, and just cries himself to sleep, wiping his tears away with one-thousand dollar bills.
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Re: Remember When...

Postby .treeturtle-- on Wed Nov 10, 2010 3:24 pm

.
Last edited by .treeturtle-- on Fri Nov 12, 2010 10:08 pm, edited 1 time in total.
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Re: Remember When...

Postby .treeturtle-- on Wed Nov 10, 2010 3:24 pm

my first post was orange...
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Re: Remember When...

Postby ErikKiller on Wed Nov 10, 2010 3:33 pm

Hey Interlopers!
Just joined!
I am currently making an alley for the contest.
Mr. Happy here's a tip: Think of the wind, where it blows? How should the dirt look around the walls?
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First rodeo? Use the Source SDK Documentation for reference!
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Re: Remember When...

Postby Mr. Happy on Fri Nov 12, 2010 1:26 pm

Thanks for the tip Erik!

My first post wrote:Well, since its HL2 thats crashing I'll assume your map compiled fine and is now sitting in the map directory. Try launching HL2 directly into dev mode and running the map from the console. If the error comes back, try restarting steam, still coming back restart your computer to clear your ram. Then try again.

If you don't know how to run it directly into dev mode just right click on Half-Life 2 in the My Games tab of steam, click Create desktop shortcut, then edit the shortcut properties and tack -dev -console -allowdebug onto the target.
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-You've just been happified!?
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