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Most mappers map for gmod and make surfmaps. Think about that.Ashfall_2008 wrote:Wasn't sure where to post this but wanted to get your feedback on some points around telling a story through a map.
I've noticed that an awful lot of SP and MP mappers don't seems to bother with a story when building maps. They seem more interested in asthetics or the nuts and bolts of getting a map to work correctly rather than to think about the player experience.
To me a story is everything. It lets the player know what they're supposed to be doing, it makes a map more than just an exercise in survival, it takes the player out of their reality and places them into a new one.
It's incredibly rare that I ever get truely drawn into a custom map.
So here's some questions for you to ponder...
Why don't more mappers make an effort with story in their maps?
Is it too much effort to write?
Is it too complex to get the entities working that tell the story?
Is story writing too hard in your opinion?
Depends, i guess. Games without a story that arent hack n slashers usually suck donkey balls, imho. Custom content is usually aimed towards quick fun, and thus lacks story. Not saying that storyless maps suck. I think story adds a fourth dimension to games, and just like 3d games haven't killed a 2d game, so will storyless games not be killed by storyrich games. However, they have to make up for their losses.Do players even expect a decent story these days?
Have players become used to custom content that lacks a decent story?
Do players just not expect it?
A map or mode? Ive never seen stories in maps. In mods plenty.What's the best story you've ever seen told in a custom map?
What methods were used to tell the story? NPC's, cutscenes, voiceovers, onscreen text, in-game monitors?
Don't really have a specific story i guess. Maybe an EP3 mod would be nice, i doubt Valve will ever make it. Or, if we can think of any story, have someone remake system shock1, 2, and the neverbuild 3. that would be some awesome.What stories would you like to see told?
I was thinking a nice EP2 map telling the story of the rise of the combine would be excellent. Showing how they arrived and how it all began. Unless I've missed this and it's already been done.








Ashfall_2008 wrote:I mean if you look back at games like Theif or System Shock 2, the environments were crap compared to todays standards. It was the story that made them excellent games not the visuals.


Ashfall_2008 wrote:Why don't more mappers make an effort with story in their maps?
Is it too much effort to write?
Is it too complex to get the entities working that tell the story?
Is story writing too hard in your opinion?






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