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joe_rogers_11155 wrote:No, he's right guys. Many many studios have made carbon copies of Valve games and have met with way more success. Games such as APB: All Points Bulletin, Diakatana, and Hello Kitty: Roller Rescue easily trump the cabal system and prove that strict deadlines and oppresive management can triumph over the free spirit.


joe_rogers_11155 wrote:No, Saxon is right guys. Many many studios have made carbon copies of Valve games and have met with way more success. Games such as APB: All Points Bulletin, Diakatana, and Hello Kitty: Roller Rescue easily trump the cabal system and prove that strict deadlines and oppresive management can triumph over the free spirit.
I am extremely worried about the future of the Half-Life series...I wish Valve would just sell the Half-Life IP to Activision already.
PS: I got ninja'd by zombie@computer


Sporkeh wrote:Just to make a point, both Modern Warfare games are infinitely more successful than the Half-Life games.


source-maps wrote:Sporkeh wrote:Just to make a point, both Modern Warfare games are infinitely more successful than the Half-Life games.
I guess HL didn't redefine how people did FPS story telling but MW was.. silly me


bekey wrote:Cannot do that, sir. It has shit SDK tools, broken code and way inferior to a lot of other engines.


joe_rogers_11155 wrote:@sporkeh: i know right??? thats why IW should make the next HL game. Valve seriously needs to shut down because their self-destructive development style is going to run them into the ground. their only hope is to get into the mobile development market and hire some strict managers to replace slackers like doug lombardi or chet faliszek.


joe_rogers_11155 wrote:I guess some people will always think that the pyrite is actually gold, no matter how much education they get.



joe_rogers_11155 wrote:It's also a blindingly fitting analogy for people who think that game quality is judged solely on polygon counts and render distances.





stoopdapoop wrote:Hehe, I'm a serious valve fanboy. I think don't think that any developer in the past 15 years has had a track record with such consistent critically acclaimed games.

source-maps wrote:I think nobody here disagrees that those tools, engine and such defo need a massive upgrade.. but some users don't understand that has nothing to do with innovating game play

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