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Jordash wrote:I see distribution as one of the most important parts of modding, I would highly value a tool which allows mods to be installed simply and to a larger audience.
I didn't really have any interest in Skyrim mods, since most would just be tiny fixes, but the ease of installing them won me over. I can imagine if they worked in regular source mods it would benefit the community much more than any other tool possibly could.

Phott wrote:Jordash wrote:I see distribution as one of the most important parts of modding, I would highly value a tool which allows mods to be installed simply and to a larger audience.
I didn't really have any interest in Skyrim mods, since most would just be tiny fixes, but the ease of installing them won me over. I can imagine if they worked in regular source mods it would benefit the community much more than any other tool possibly could.
You have to make the mods first before they can be distributed. I'd say updated tools would help the modding community far more.

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Naticus wrote:What is especially troubling to me is that Valve can choose to charge for your content and you really don’t have any say so about it once you agree to this massive rights waiver. There is a stipulated 25% coming back to you but what if you just want your content to be free to the community?? This agreement is a little overbearing IMHO.


Plague wrote:You'd be free to provide it elsewhere.
A lot of this is in place particularly due to things like TF2 hats and such, in which after submitting can be placed onto the store for a fee.



Armageddon wrote:it would take a huge amount of effort for VALVe to do this to Source, and knowing VALVe they really don't care.


Black_Stormy wrote:Armageddon wrote:it would take a huge amount of effort for VALVe to do this to Source, and knowing VALVe they really don't care.
YOU WERE SAYING?





Deh0lise wrote:Map workshop is out for CSGO. Are you going to release maps over there?
Legal conditions are abusive imo (even illegal in my country as there is no remuneration), and mappers won't get any income at all (tf2 item modelers did). Maybe submitting a map would only make it easier for players but it will also


LesterMDK wrote:The workshop has been out for L4D2 for some time, it would be pretty dumb of Valve not to take advantage of the workshop for their own games and hopefully in the future their own Engines.Deh0lise wrote:Map workshop is out for CSGO. Are you going to release maps over there?
Legal conditions are abusive imo (even illegal in my country as there is no remuneration), and mappers won't get any income at all (tf2 item modelers did). Maybe submitting a map would only make it easier for players but it will also
Valve aren't selling the maps so why would there be any income for them or the mappers? The CSGO workshop is just an easier more convenient way to download and host custom maps. A mapper doesn't have anything to lose if he submits his map on the workshop, but if he does more people will play his maps and more servers will have it on their server. The workshop is gonna be the number one way to download and share maps for CSGO.


Deh0lise wrote:The contract doesn't terminate if you take away your map from workshop either.
Submitting a map to the workshop implies a license contract with valve in which you give to them all rights non exclusively (you can commercialize your work as Valve -who'll give you nothing) royalty-free (You won't see a cent. You are only paid if it is sold separately, that is hats) for the eternity (your life + 70 years) of everything submitted (v.g logos, design, textures, models etc) and they'll be able to use it as they please (v.g new games, t-shirts, promos etc). You exchange rights for hosting.


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