It is currently Thu Jun 01, 2023 10:41 pm
Sathor wrote:No ambient occlusion etc. Looks like SourceBut not bad.
Epifire wrote:That brings up a good question. Why the hell hasn't any developer added in SSAO to Source yet?
Hollow wrote:It's definitely Source 1, switched to DX11 with a new renderer & proper multicore support enabled apparently. No idea why they didn't chuck in a fancy deferred renderer like what we have on Alien Swarm. But they chose Source for the great netcode mainly and that it was an easy engine to iterate the core mechanics in and test very quickly.
Plague wrote:Hollow wrote:It's definitely Source 1, switched to DX11 with a new renderer & proper multicore support enabled apparently. No idea why they didn't chuck in a fancy deferred renderer like what we have on Alien Swarm. But they chose Source for the great netcode mainly and that it was an easy engine to iterate the core mechanics in and test very quickly.
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