+this is EXTREMELY fast way of making roads
+ability to add as much detail as you want
+freedom of textures, hindered only by your skill with uv maps and 2048 texture size limit set by source
+30k for a road is more than enough, and you dont have to worry about things looking too blocky
+if you are unsure what the road will look like when you import it into level, you can import level into 3ds max to see for yourself
+hell if you are stubborn you can make a whole level in this...
-...but this means you are stuck with bad lighting unless you only use per-pixel lights, its probably way to go in custom mods that remove the limit on these lights
-experienced users only
-WWMT pretty much made it possible, if you are using maya or blender you are screwed without proper tools/plugins
road model is literally a spline with sweep modifier with banking turned off, less than 5 minutes of fiddling with itGary wrote:if you wouldn't mind throwing the model my way. (Via PM or whatever)
I say make your own, go for it, if you have wwmt in 3ds you are safe
Edit: vertex lighting did not work for me because I did not force it through compile dialog and I had a normal map, after fixing this lighting looks pretty good