Colour Correction

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Re: Colour Correction

Postby MELVIn on Sat Jan 12, 2008 11:26 pm

snah wrote:is there anyway of using a team_filter with this? i want only one team to have colour correction volumes visible. Any ideas?



If you make some sort of trigger in spawn, like "on touch; enable CC" so it enables only for those touching the trigger, and then having the map delete it after a few secs?

Just an idea, not sure if its even possible :D
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Re: Colour Correction

Postby Valar on Thu Jan 22, 2009 4:35 am

anyone noticed any ingame issues with cc?
most common is you spawn without cc, move around a bit and it turns on. or only after you die / change teams it would turn on.
?
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Re: Colour Correction

Postby Croucher on Thu Nov 19, 2009 11:10 am

I´m working on hl2 mod. I have color_correction and color_correction_volume in my map, I´ve created raw file, but console gives me message "attempted to create unknown entity "color_correction"" etc... what can I do?
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Re: Colour Correction

Postby Valar on Thu Nov 19, 2009 12:39 pm

either use the cc ent using its radius or use the cc volume using a trigger. make sure you've set the raw file's name correctly in properties.
on the same note...you might want to consider moding for ep2. where life is good and skies are blue =]
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