General Half-Life 2/Entities
description
Bit harder to setup then the original method in HL1, but easy once you know how.
keywords
ladders, ladder, func_useableladder.
In the forums, there has been a few people having trouble with HL2 ladders. This tutorial will hopefully explain how to make the ladders work.
Start off by making the area you want the ladder to be placed and make sure there is enough room for the player to fit through the gap.
Next place either a brush with a ladder texture or use a ladder model. In this example I will use a brush
This is the bit where most people go wrong. In HL1 editing, you would simply create a brush tied to func_ladder, well pay attention as it is slightly different.
Select your entity tool, and place the entity func_useableladder at the bottom of your ladder, and name it ladder1 as shown below. Important: The entity must not touch any of the brush work, or the ladder will not work.
Now select your func_useableladder entity and click on the small white circle in the center and drag it to the top of the ladder as show below.
Next select your entity tool and place the entity info_ladder_dismount at the bottom of your ladder at each point that a player could dismount, and also on the upper floor. The screens below should better your understanding.
Make sure the info_ladder_dismount entites all have the same LadderName as needed, in this example it would be ladder1
Thats it - Hope it helped.
Cr4ig











