Ladders

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Postby Gamercat on Tue Dec 06, 2005 12:45 am

Great tutorial, it was pretty quick and painless. :) I do have a question though. Is it possible to make a wall climbable? Like I have a vine that stretches across part of the wall, and I want to be able to climb it. The vine is wider than the box you get when you place the func_usable ladder. I'd think it would possibly be a bunch of dismound points along the wall, but I don't know. Do I have to make lots of ladders side by side? I don't really need to be able to climb sideways.
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Postby slayera on Tue Dec 06, 2005 2:23 am

Gamercat wrote:Great tutorial, it was pretty quick and painless. :) I do have a question though. Is it possible to make a wall climbable? Like I have a vine that stretches across part of the wall, and I want to be able to climb it. The vine is wider than the box you get when you place the func_usable ladder. I'd think it would possibly be a bunch of dismound points along the wall, but I don't know. Do I have to make lots of ladders side by side? I don't really need to be able to climb sideways.


Is this for CS:S, HL2, or some other mod? If for CS:S then this tut is not for you. Just make a brush over your vines and texture with the ladder tool. Only problem though, it will still make ladder sounds. There was never a work around in HL1/CS to change ladder sounds and I am pretty sure there is not one for source, either. Oh, and as wide as the brush is you can 'climb' sideways.
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Postby Gamercat on Wed Dec 07, 2005 3:21 am

slayera wrote:
Gamercat wrote:Great tutorial, it was pretty quick and painless. :) I do have a question though. Is it possible to make a wall climbable? Like I have a vine that stretches across part of the wall, and I want to be able to climb it. The vine is wider than the box you get when you place the func_usable ladder. I'd think it would possibly be a bunch of dismound points along the wall, but I don't know. Do I have to make lots of ladders side by side? I don't really need to be able to climb sideways.


Is this for CS:S, HL2, or some other mod? If for CS:S then this tut is not for you. Just make a brush over your vines and texture with the ladder tool. Only problem though, it will still make ladder sounds. There was never a work around in HL1/CS to change ladder sounds and I am pretty sure there is not one for source, either. Oh, and as wide as the brush is you can 'climb' sideways.

Yeah, I mean the hl2 ladders. I saw the tutorial on cs:s ladders, adn I can see how I would go about doing it in cs:s, but in hl2 you don't just use a brush and make it whatever width. :/
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Postby Sauce on Tue Dec 13, 2005 5:26 am

OK, umm slight problem. I can only get on to the ladder from the bottom. as soon as I get to the top, I can't use the ladder anymore. I can get on to it, just not go down it again. The only way I can get back to the bottom is to kill myself and respawn or jump right off. I'm pretty sure the space for the player to go through is big enough and my ladder is definitely long enough but I just can't get it to work.

EDIT: OK, I retried it with a bigger gap and now it works fine. Odd thing is that the info_player_deathmatch entity I used fitted perfectly inside the gap so I don't know what's going on there! :P
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Postby nitro_tater on Mon Aug 21, 2006 7:38 pm

As old as this is, I hope I get a reply. In the tutorial, the func_ladderendpoint (shown in pink) is rather small, however, I cant resize the entity itself and cant find a way around this. The func_ladderendpoint that I use is grey and is the same size of the func_usable ladder entity. So, assuming that this is the way it's supposed to be, even editing the name to (example: ladder2) which is the same as the func_useableladder, its still not recognizing it as an endpoint. Thanks for the help if I get any, it is appreciated
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Postby MercX on Mon Aug 21, 2006 8:10 pm

don't worry about bumping tutorials, we prefer it to creating a new thread :)

your problem is that you're using the func_ladderendpoint when you should be using a func_useableladder for the actual ladder, and info_ladder_dismounts for the ends. Look closely at the names in the tutorial and you'll notice he actually never says func_ladderendpoint. :D

I think they can be used as an alternative to func_useableladder but don't bother- there's no point. Just ignore that entity completely.
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Postby nitro_tater on Mon Aug 21, 2006 11:14 pm

Actually, I got the func_useableladder for the ladder itself, which really works in-game on the map, but it seems getting off the ladder is a job and a half. You're right about the func_ladderendpoint but the reason I said that was because I remember reading another ladder tutorial elsewhere and it said func_ladderendpoint rather than info_ladderdismount. I'll give the info_ladderdismount a try and see if that clears up the dismounting problem. But yes, thank you much for your help. I love this site, it has alot of helpful tutorials even though some of the admins and higher ranked 'posters' are somewhat asses about new posters and little mistakes they make. I'll be visiting here often for mapping needs, but would really appreciate for people to let the smartass comments be. (read some other posts..)

By the way, is there any way to name the ladder itself? So that the dismounts can be referred to it and the func_useableladder entitiy? I used a brush rather than any .mdl, even though the .mdl looks hella nicer, you can't adjust the size of them.
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Postby MercX on Tue Aug 22, 2006 12:11 am

Yeah the info_ladder_dismount is what you want.

nitro_tater wrote:By the way, is there any way to name the ladder itself? So that the dismounts can be referred to it and the func_useableladder entitiy?


you don't need to name the brush- as long as you have the ladder set up like the tutorial says you'll be fine. If you want a moving ladder (I've never tried it so it might be impossible) you could tie the ladder brush to a func_movelinear or something similar and name it, then parent the ladder entities to that. Something tells me thats not what you meant though.

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Postby Knights on Tue Aug 22, 2006 12:17 am

I personally hate hl2 ladders... Dont know why they didnt just stick too the old brush based hl1 types.
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Postby ccc38941 on Tue Aug 22, 2006 4:44 pm

ive made it 14 x 16 but why isnet it showing a full ladder, it is a HL2 map
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Postby nitro_tater on Thu Aug 24, 2006 12:11 pm

ccc38941 wrote:ive made it 14 x 16 but why isnet it showing a full ladder, it is a HL2 map

But exactly what you made 14x16? I believe the width of a brush based ladder using texture metal/metalladder001a is about 25.0. Then whatever depth you choose as well as height. And then of course you have the .mdl which you cant resize at all.
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Postby shiftybill on Wed Jan 17, 2007 4:23 am

thanks for the great tutorial!!
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