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Gamercat wrote:Great tutorial, it was pretty quick and painless.I do have a question though. Is it possible to make a wall climbable? Like I have a vine that stretches across part of the wall, and I want to be able to climb it. The vine is wider than the box you get when you place the func_usable ladder. I'd think it would possibly be a bunch of dismound points along the wall, but I don't know. Do I have to make lots of ladders side by side? I don't really need to be able to climb sideways.


slayera wrote:Gamercat wrote:Great tutorial, it was pretty quick and painless.I do have a question though. Is it possible to make a wall climbable? Like I have a vine that stretches across part of the wall, and I want to be able to climb it. The vine is wider than the box you get when you place the func_usable ladder. I'd think it would possibly be a bunch of dismound points along the wall, but I don't know. Do I have to make lots of ladders side by side? I don't really need to be able to climb sideways.
Is this for CS:S, HL2, or some other mod? If for CS:S then this tut is not for you. Just make a brush over your vines and texture with the ladder tool. Only problem though, it will still make ladder sounds. There was never a work around in HL1/CS to change ladder sounds and I am pretty sure there is not one for source, either. Oh, and as wide as the brush is you can 'climb' sideways.


Blink wrote:Do you watch porn and decide you don't need to have sex because you've seen the ending?
zombie@computer wrote:what retarded countries measure in stones anyway?
or feet? or inches? Your dick is a lot longer in cms





nitro_tater wrote:By the way, is there any way to name the ladder itself? So that the dismounts can be referred to it and the func_useableladder entitiy?



ccc38941 wrote:ive made it 14 x 16 but why isnet it showing a full ladder, it is a HL2 map


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