It is currently Thu Apr 18, 2024 4:45 pm
PunxsutawneyPhil wrote:HOLY MOTHER OF GOD YOU FREAKING NOOB!
The map is BORING.
The map is too SQUARE!
The texture is off in the y-axis!
Where is the lightbulb, is the light just coming from THIN AIR!?!?
Where is the FREAKING BUY ZONE?
GIVE UP MAPPING NOW YOU WORTHLESS EXCUSE FOR A HUMAN BEING!!!
P.S. Sorry, just had to get that off my chest.
verballydecapitating wrote:PunxsutawneyPhil wrote:HOLY MOTHER OF GOD YOU FREAKING NOOB!
The map is BORING.
The map is too SQUARE!
The texture is off in the y-axis!
Where is the lightbulb, is the light just coming from THIN AIR!?!?
Where is the FREAKING BUY ZONE?
GIVE UP MAPPING NOW YOU WORTHLESS EXCUSE FOR A HUMAN BEING!!!
P.S. Sorry, just had to get that off my chest.
Sheesh, harsh. But yes that map does look very basic. But the map was designed to be easy for new mappers.
PunxsutawneyPhil wrote:verballydecapitating wrote:PunxsutawneyPhil wrote:HOLY MOTHER OF GOD YOU FREAKING NOOB!
The map is BORING.
The map is too SQUARE!
The texture is off in the y-axis!
Where is the lightbulb, is the light just coming from THIN AIR!?!?
Where is the FREAKING BUY ZONE?
GIVE UP MAPPING NOW YOU WORTHLESS EXCUSE FOR A HUMAN BEING!!!
P.S. Sorry, just had to get that off my chest.
Sheesh, harsh. But yes that map does look very basic. But the map was designed to be easy for new mappers.
Bah, I was making fun of the typical response when I post a map here.
wiggle987 wrote:I can understand that this tutorial covers the basic of the basics, but perhaps a step 2 tutorial that covers making more than one room, linking them together with brushes and cover some other handy little hints, like advanced usage of the face selector tool, using the vertex manip tool in a typical medium etc.
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