I'm having problems with the water in my map, I might have leaks but, I'm not sure because before I recreated the water it looked a bit different, but still glitchy.
Screens URL's:
http://img77.imageshack.us/my.php?image=screen4eu3.pnghttp://img206.imageshack.us/my.php?image=screen3bp9.png http://img229.imageshack.us/my.php?image=screen2xi7.pnghttp://img229.imageshack.us/my.php?image=screen1tk6.pngHere's the Compile Window Text:
** Executing...
** Command: "e:\program files\steam\steamapps\sleepydragn1\sourcesdk\bin\ep1\bin\vbsp.exe"
** Parameters: -game "e:\program files\steam\steamapps\sleepydragn1\counter-strike source\cstrike" "E:\Program Files\Steam\SteamApps\sleepydragn1\sourcesdk_content\cstrike\mapsrc\Deathmatch_Box_Redone"
Valve Software - vbsp.exe (Dec 11 2006)
1 threads
materialPath: e:\program files\steam\steamapps\sleepydragn1\counter-strike source\cstrike\materials
Loading E:\Program Files\Steam\SteamApps\sleepydragn1\sourcesdk_content\cstrike\mapsrc\Deathmatch_Box_Redone.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity func_breakable (2067.00 -255.00 -631.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (39559 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 101 texinfos to 76
Reduced 13 texdatas to 9 (541 bytes to 299)
Writing E:\Program Files\Steam\SteamApps\sleepydragn1\sourcesdk_content\cstrike\mapsrc\Deathmatch_Box_Redone.bsp
2 seconds elapsed
** Executing...
** Command: "e:\program files\steam\steamapps\sleepydragn1\sourcesdk\bin\ep1\bin\vvis.exe"
** Parameters: -game "e:\program files\steam\steamapps\sleepydragn1\counter-strike source\cstrike" "E:\Program Files\Steam\SteamApps\sleepydragn1\sourcesdk_content\cstrike\mapsrc\Deathmatch_Box_Redone"
Valve Software - vvis.exe (Nov 8 2007)
1 threads
reading e:\program files\steam\steamapps\sleepydragn1\sourcesdk_content\cstrike\mapsrc\Deathmatch_Box_Redone.bsp
reading e:\program files\steam\steamapps\sleepydragn1\sourcesdk_content\cstrike\mapsrc\Deathmatch_Box_Redone.prt
LoadPortals: couldn't read e:\program files\steam\steamapps\sleepydragn1\sourcesdk_content\cstrike\mapsrc\Deathmatch_Box_Redone.prt
** Executing...
** Command: "e:\program files\steam\steamapps\sleepydragn1\sourcesdk\bin\ep1\bin\vrad.exe"
** Parameters: -game "e:\program files\steam\steamapps\sleepydragn1\counter-strike source\cstrike" "E:\Program Files\Steam\SteamApps\sleepydragn1\sourcesdk_content\cstrike\mapsrc\Deathmatch_Box_Redone"
Valve Software - vrad.exe SSE (Nov 8 2007)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']
Loading e:\program files\steam\steamapps\sleepydragn1\sourcesdk_content\cstrike\mapsrc\Deathmatch_Box_Redone.bsp
No vis information, direct lighting only.
1513 faces
562837 square feet [81048640.00 square inches]
0 displacements
0 square feet [0.00 square inches]
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1)
Build Patch/Sample Hash Table(s).....Done<0.0829 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 3/1024 144/49152 ( 0.3%)
brushes 420/8192 5040/98304 ( 5.1%)
brushsides 2606/65536 20848/524288 ( 4.0%)
planes 436/65536 8720/1310720 ( 0.7%)
vertexes 2016/65536 24192/786432 ( 3.1%)
nodes 850/65536 27200/2097152 ( 1.3%)
texinfos 76/12288 5472/884736 ( 0.6%)
texdata 9/2048 288/65536 ( 0.4%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 1513/65536 84728/3670016 ( 2.3%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 394/65536 22064/3670016 ( 0.6%)
leaves 854/65536 27328/2097152 ( 1.3%)
leaffaces 1759/65536 3518/131072 ( 2.7%)
leafbrushes 424/65536 848/131072 ( 0.6%)
areas 2/256 16/2048 ( 0.8%)
surfedges 8446/512000 33784/2048000 ( 1.6%)
edges 4579/256000 18316/1024000 ( 1.8%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 77/32768 770/327680 ( 0.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1092/65536 2184/131072 ( 1.7%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 1591780/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 1494/393216 ( 0.4%)
LDR leaf ambient 854/65536 20496/1572864 ( 1.3%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 21719/0 ( 0.0%)
Level flags = 0
Win32 Specific Data:
physics [variable] 39559/4194304 ( 0.9%)
==== Total Win32 BSP file data space used: 1960526 bytes ====
Total triangle count: 3842
Writing e:\program files\steam\steamapps\sleepydragn1\sourcesdk_content\cstrike\mapsrc\Deathmatch_Box_Redone.bsp
3 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "E:\Program Files\Steam\SteamApps\sleepydragn1\sourcesdk_content\cstrike\mapsrc\Deathmatch_Box_Redone.bsp" "e:\program files\steam\steamapps\sleepydragn1\counter-strike source\cstrike\maps\Deathmatch_Box_Redone.bsp"
Also, some other Information
I have the water set up correctly I believe (top side has water texture and all the other sides have nodraw)
I have a cube map set up above the water (set to default)
I have used the "buildcubemap" command
Can anyone help me?