I trust you it's just I like creating (and fixing) my own maps though, because I'm not very experienced I need indirect help sometimes.
Anyways, I'll try re-creating or replacing the wall.
EDIT: Alright, I fixed that leak by putting another wall there but, there is still some more leaks
Screen URL's for the EDIT:
http://img228.imageshack.us/my.php?image=screen9gq2.pngEDIT #2: The leak seems to be through a solid box. Not sure what to do with that because even if I change the boxes size it still either stays the way it is or changes it's location slightly.
Also I have a weird error in my compile window, I used the interloper's compile window text analyzer and it said that it was a error that usually had to do with leaks. I checked the location of the Brush Number and it showed my water, which would make sense because it is pretty screwed up by the leaks
Screen URL's for EDIT #2:
http://img218.imageshack.us/my.php?image=screen12rx2.png http://img218.imageshack.us/my.php?image=screen11op8.png http://img105.imageshack.us/my.php?image=screen10ak6.pngCompile Window Text for EDIT #2:
** Executing...
** Command: "e:\program files\steam\steamapps\sleepydragn1\sourcesdk\bin\ep1\bin\vbsp.exe"
** Parameters: -game "e:\program files\steam\steamapps\sleepydragn1\counter-strike source\cstrike" "E:\Program Files\Steam\SteamApps\sleepydragn1\sourcesdk_content\cstrike\mapsrc\Deathmatch_Box_Redone"
Valve Software - vbsp.exe (Dec 11 2006)
1 threads
materialPath: e:\program files\steam\steamapps\sleepydragn1\counter-strike source\cstrike\materials
Loading E:\Program Files\Steam\SteamApps\sleepydragn1\sourcesdk_content\cstrike\mapsrc\Deathmatch_Box_Redone.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity info_player_terrorist (1188.00 416.00 -612.00) leaked!
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-293.9, 746.7, -1330.0)
Leaf 0 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER
Candidate brush IDs: Brush 8806:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-222.7, 746.6, -1330.0)
Leaf 0 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER
Candidate brush IDs: Brush 8806:
Processing areas...done (0)
Building Faces...done (1)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (42307 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 136 texinfos to 109
Reduced 14 texdatas to 11 (483 bytes to 340)
Writing E:\Program Files\Steam\SteamApps\sleepydragn1\sourcesdk_content\cstrike\mapsrc\Deathmatch_Box_Redone.bsp
1 second elapsed
** Executing...
** Command: "e:\program files\steam\steamapps\sleepydragn1\sourcesdk\bin\ep1\bin\vvis.exe"
** Parameters: -game "e:\program files\steam\steamapps\sleepydragn1\counter-strike source\cstrike" "E:\Program Files\Steam\SteamApps\sleepydragn1\sourcesdk_content\cstrike\mapsrc\Deathmatch_Box_Redone"
Valve Software - vvis.exe (Nov 8 2007)
1 threads
reading e:\program files\steam\steamapps\sleepydragn1\sourcesdk_content\cstrike\mapsrc\Deathmatch_Box_Redone.bsp
reading e:\program files\steam\steamapps\sleepydragn1\sourcesdk_content\cstrike\mapsrc\Deathmatch_Box_Redone.prt
LoadPortals: couldn't read e:\program files\steam\steamapps\sleepydragn1\sourcesdk_content\cstrike\mapsrc\Deathmatch_Box_Redone.prt
** Executing...
** Command: "e:\program files\steam\steamapps\sleepydragn1\sourcesdk\bin\ep1\bin\vrad.exe"
** Parameters: -game "e:\program files\steam\steamapps\sleepydragn1\counter-strike source\cstrike" "E:\Program Files\Steam\SteamApps\sleepydragn1\sourcesdk_content\cstrike\mapsrc\Deathmatch_Box_Redone"
Valve Software - vrad.exe SSE (Nov 8 2007)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']
Loading e:\program files\steam\steamapps\sleepydragn1\sourcesdk_content\cstrike\mapsrc\Deathmatch_Box_Redone.bsp
No vis information, direct lighting only.
1830 faces
2 degenerate faces
571217 square feet [82255304.00 square inches]
0 displacements
0 square feet [0.00 square inches]
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1)
Build Patch/Sample Hash Table(s).....Done<0.0795 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 3/1024 144/49152 ( 0.3%)
brushes 434/8192 5208/98304 ( 5.3%)
brushsides 2718/65536 21744/524288 ( 4.1%)
planes 606/65536 12120/1310720 ( 0.9%)
vertexes 2465/65536 29580/786432 ( 3.8%)
nodes 1065/65536 34080/2097152 ( 1.6%)
texinfos 109/12288 7848/884736 ( 0.9%)
texdata 11/2048 352/65536 ( 0.5%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 1830/65536 102480/3670016 ( 2.8%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 456/65536 25536/3670016 ( 0.7%)
leaves 1069/65536 34208/2097152 ( 1.6%)
leaffaces 2168/65536 4336/131072 ( 3.3%)
leafbrushes 571/65536 1142/131072 ( 0.9%)
areas 2/256 16/2048 ( 0.8%)
surfedges 10179/512000 40716/2048000 ( 2.0%)
edges 5557/256000 22228/1024000 ( 2.2%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 114/32768 1140/327680 ( 0.3%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1545/65536 3090/131072 ( 2.4%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 1664796/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 1524/393216 ( 0.4%)
LDR leaf ambient 1069/65536 25656/1572864 ( 1.6%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 21270/0 ( 0.0%)
Level flags = 0
Win32 Specific Data:
physics [variable] 42307/4194304 ( 1.0%)
==== Total Win32 BSP file data space used: 2101539 bytes ====
Total triangle count: 4706
Writing e:\program files\steam\steamapps\sleepydragn1\sourcesdk_content\cstrike\mapsrc\Deathmatch_Box_Redone.bsp
3 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "E:\Program Files\Steam\SteamApps\sleepydragn1\sourcesdk_content\cstrike\mapsrc\Deathmatch_Box_Redone.bsp" "e:\program files\steam\steamapps\sleepydragn1\counter-strike source\cstrike\maps\Deathmatch_Box_Redone.bsp"