As a box which contain rains, rain does not fall out of that box or is it obstucted by other brush's. It simply rains in that box.
So if you have the func_precipitation entity clipping into say a build, it will rain inside the build, or atleast inside the func_precitipitation area clipping into the building.
also instad of using trigger texture, just hide the rain entity using vis groups, that way you wnt have any obsruction at all. Just make sure you un hide it when you compile.
Hope this has explaind how rain works, its not real rain it just hides in its box
Sigs







