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Ophidian wrote:What is the shit you're hiding? Your username for Steam? Nobody is going to be able to steal your fucking account, that's stupid. Your paranoia wrongly begotten. If you only knew what kind of information it's possible for me to gather right now, you'd stop this silly bullshit and worry about other things.





Binding uncached material "particle/rain", artificially incrementing refcount

Hyp-R wrote:I dont think so, unless you setup a uber-complicated system.
you could try a simple(err advanced) setup,
first isolate your river from the real rain. so it's out of your rain brush-entity
using a sprite of the normal rain, fallowing a path
and then setting of a env_splash
but thats like 4 entities for each seperate splash/rain effect
not including a math counter for each of them, setting off timing for another rain splash
:S
+1 to gravedigging skill





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