CS: Source Ladders

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CS: Source Ladders

Postby Tutorial on Mon Mar 07, 2005 12:58 am

category
Counter-Strike: Source

description
A lot easier to add then in HL2, but slightly different method.

keywords
cs, source, counter, strike, counter-strike, ladder, ladders.

This is a very short and simple tutorial to explain how to add ladders into your maps.

Start off with having somewhere where you want the ladder to go. In this example I will be creating a link between to rooms.

Now that we have our location, we next have to create our brush. This brush will be our ladder and should stretch from the ground floor to the first floor as shown below.


Image


Next you can apply a ladder texture to it. To do this open up the texture browser, type in ladder for the filter, and you will see one come up called metalladder001a, double-click it and apply it to the brush. You may have to allign the texture.

With the ladder selected, press ctrl+t to tie the brush to an entity. From the dialog box, select func_ladder


Image


Thats it done. If you have any questions, please feel free to ask in the forums.

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Postby Cker on Fri May 06, 2005 1:22 pm

excellent tutorial :-D i never thought i could ever make ladders but now i'm guaranteed to have some, even if they are flat they still are ladders :P
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Postby Grim Reaper on Fri May 06, 2005 3:43 pm

Very easy to follow and i found this very helpfull, thanks! :-D:-D:-D
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Postby Angry Johnny on Tue May 10, 2005 4:55 pm

Uhhh... I did exactly as you said.

Created a scenario in which a ladder was needed, created a thin block and applied the ladder texture to it. I scaled the block to fit the ladder texture and then I tied it to an entity. In the entity properties I set is as func_ladder. I saved and compiled... It didn't work. So I added ladder dismounts at both the top and the bottom of the ladder... it still didn't work. So I added a beginning and end point func_useable ladder entity to the top and bottom of the ladder... it still doesn't work.


My thoughts are that maybe because I am testing it as regular HL2 it isn't working but if I were to test it as CS:Source it would? Didn't think it would make a difference but that's all I can figure.
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Postby Yoshi on Wed May 11, 2005 9:18 am

wow you are smart. this is for CSS. doesnt work in hl2 or hl2dm.
that's why it's called: CS Source ladders
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Postby snosk8r00 on Thu Nov 03, 2005 10:11 pm

you could also use a prop_detail or prop_static with a func_ladder entity on the part that you would climb... correct?
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Postby Haas on Wed Nov 30, 2005 9:07 pm

I use the brush ladder and and model (it's more pretty)
But poeple are complaining they are falling of the ladder :S
The ladder is in a big pipe and a well i made a screen hsot
Things that i want to know is the bursh size big enough or to big and does it have to hit the model?
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Postby Rick_D on Thu Dec 01, 2005 12:41 am

Make the brush (of the ladder) connect to the edges of the 'pipe' so people don't have to jump off.
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Re: CS: Source Ladders

Postby uuk on Sat Jul 03, 2010 9:29 am

u can do this.. or u can just make a brush textured with the orange-redish ladder texture the size n length of the ladder area.
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Re: CS: Source Ladders

Postby F0xHunter on Sat Jul 03, 2010 11:43 am

u can think dat, or necrobump a 5 year old thread.
STARS_Gavyn wrote:drink sperm and die shithead fucker.

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