by JayDawg on Thu May 26, 2005 11:15 pm
Can't get a sky box to work...
I followed the tutorial but can't seem to get it. In game all I get if I look up and to the sides is slurred textures from the rest of my map, very messed up. I put the Map Properties --> SkyBox Texture to sky_day01_05up and it didn't work... Tried a bunch of others too. Here is my compile:
** Executing...
** Command: "c:\valve\steam\steamapps\deus_ex22@hotmail.com\sourcesdk\bin\vbsp.exe"
** Parameters: -game "c:\valve\steam\steamapps\deus_ex22@hotmail.com\half-life 2 deathmatch\hl2mp" "C:\Documents and Settings\Administrator\My Documents\Mod Project\maps\dm_house_face"
Valve Software - vbsp.exe (Jan 19 2005)
2 threads
materialPath: c:\valve\steam\steamapps\deus_ex22@hotmail.com\half-life 2 deathmatch\hl2mp\materials
Loading C:\Documents and Settings\Administrator\My Documents\Mod Project\maps\dm_house_face.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
writing C:\Documents and Settings\Administrator\My Documents\Mod Project\maps\dm_house_face.prt...done (0)
Can't load skybox file sky_day01_05up to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (76675 bytes)
Emitting linux collision data (use -nolinuxdata to disable).
Building Physics collision data...
done (0) (76675 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Writing C:\Documents and Settings\Administrator\My Documents\Mod Project\maps\dm_house_face.bsp
2 seconds elapsed
Memory leak: mempool blocks left in memory: 48
Memory leak: mempool blocks left in memory: 5
** Executing...
** Command: "c:\valve\steam\steamapps\deus_ex22@hotmail.com\sourcesdk\bin\vvis.exe"
** Parameters: -game "c:\valve\steam\steamapps\deus_ex22@hotmail.com\half-life 2 deathmatch\hl2mp" -fast "C:\Documents and Settings\Administrator\My Documents\Mod Project\maps\dm_house_face"
Valve Software - vvis.exe (Dec 15 2004)
fastvis = true
2 threads
reading c:\documents and settings\administrator\my documents\mod project\maps\dm_house_face.bsp
reading c:\documents and settings\administrator\my documents\mod project\maps\dm_house_face.prt
602 portalclusters
1994 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (1)
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
Optimized: 23740 visible clusters (0.00%)
Total clusters visible: 231975
Average clusters visible: 385
Building PAS...
Average clusters audible: 601
visdatasize:88279 compressed from 96320
writing c:\documents and settings\administrator\my documents\mod project\maps\dm_house_face.bsp
1 second elapsed
** Executing...
** Command: "c:\valve\steam\steamapps\deus_ex22@hotmail.com\sourcesdk\bin\vrad.exe"
** Parameters: -game "c:\valve\steam\steamapps\deus_ex22@hotmail.com\half-life 2 deathmatch\hl2mp" -noextra "C:\Documents and Settings\Administrator\My Documents\Mod Project\maps\dm_house_face"
Valve Software - vrad.exe (Mar 8 2005)
----- Radiosity Simulator ----
2 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\documents and settings\administrator\my documents\mod project\maps\dm_house_face.bsp
1778 faces
4 degenerate faces
291853 square feet [42026912.00 square inches]
0 displacements
0 square feet [0.00 square inches]
1774 patches before subdivision
17412 patches after subdivision
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (2)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (9)
transfers 564067, max 131
transfer lists: 4.3 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0270 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
Ready to Finish
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 13/1024 624/49152 ( 1.3%)
brushes 192/8192 2304/98304 ( 2.3%)
brushsides 1470/65536 11760/524288 ( 2.2%)
planes 1184/65536 23680/1310720 ( 1.8%)
vertexes 3315/65536 39780/786432 ( 5.1%)
nodes 1129/65536 36128/2097152 ( 1.7%)
texinfos 193/12288 13896/884736 ( 1.6%)
texdata 7/2048 224/65536 ( 0.3%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 1778/65536 99568/3670016 ( 2.7%)
origfaces 733/65536 41048/3670016 ( 1.1%)
leaves 1143/65536 64008/3670016 ( 1.7%)
leaffaces 2011/65536 4022/131072 ( 3.1%)
leafbrushes 635/65536 1270/131072 ( 1.0%)
surfedges 11058/512000 44232/2048000 ( 2.2%)
edges 6031/256000 24124/1024000 ( 2.4%)
worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 107/32768 1070/327680 ( 0.3%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1860/65536 3720/131072 ( 2.8%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 0/512 0/180224 ( 0.0%)
lightdata [variable] 512592/0 ( 0.0%)
visdata [variable] 88279/16777216 ( 0.5%)
entdata [variable] 6350/393216 ( 1.6%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 565/0 ( 0.0%)
Win32 Specific Data:
physics [variable] 76675/4194304 ( 1.8%)
==== Total Win32 BSP file data space used: 1095937 bytes ====
Linux Specific Data:
physicssurface [variable] 76675/6291456 ( 1.2%)
==== Total Linux BSP file data space used: 1095937 bytes ====
Total triangle count: 4510
Writing c:\documents and settings\administrator\my documents\mod project\maps\dm_house_face.bsp
13 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Documents and Settings\Administrator\My Documents\Mod Project\maps\dm_house_face.bsp" "c:\valve\steam\steamapps\deus_ex22@hotmail.com\half-life 2 deathmatch\hl2mp\maps\dm_house_face.bsp"
Thanks a bunch
Steam Steam, LOL