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Tutorial wrote:Click the skyname to see an image of it in-game.
sky_borealis01 // a rather cool looking overcast dusk sky
sky_day01_01 // a dull overcast sky
sky_day01_04 // similar to above but less overcast
sky_day01_05 // a nice sunset yellow looking sky
sky_day01_06 // getting to dusk very orange
sky_day01_07 // similar to above but more orange
sky_day01_08 // only a small bit of sun on the horizon, the rest dark
sky_day01_09 // night sky
sky_day02_01 // a light blue kind of sky
sky_day02_02 // a bright sunny sky
sky_day02_03 // similar to above
sky_day02_04 // similar to above
sky_day02_05 // getting more overcast and dark
sky_day02_06 // evening sunset, no orange, getting dark
sky_day02_07 // similar to above
sky_day02_09 // similar to above
sky_day02_10 // very bright early morning kind of sky
sky_day03_01 // dark early morning wasteland kind of sky
sky_day03_02 // similar to above
sky_day03_03 // similar to above
sky_day03_04 // similar to above
sky_day03_05 // simlar but much lighter to the above
sky_day03_06 // dark grungy evening sky
sky_wasteland02 // default sky
Wiggle987

reeke wrote:in the texture browse option filter "sky" and select the plain blue texture with sky wrote on it, and then create the brush were you want the sky to be.
then go to your map options, and you type the sky name in there






OpticalSensorArray wrote:Does any of the skyboxes have a ground?
If not, any ideas?
(for a map where a far away ground is needed)
Thanks.



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