Creating Smoke

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Creating Smoke

Postby Tutorial on Mon Mar 07, 2005 10:01 pm

category
General Half-Life 2/Effects

description
The Source engine has a particle system built in and that makes things like nice looking smoke an absolute doddle.

keywords
creating, create, smoke, smokestack, stack, env_smokestack.

Creating smoke is a very simple process and requires just the one entity, the env_smokestack.

To get started pop one in your map and open the Properties (Alt+Enter)

Image

You have many options to use and they have small descriptions to aid you, but make sure you set Initial State to On.

The other options will allow you to customise the look and speed of your smoke. Best thing to do is play around until the look is what you want.

Image


Related:
Example Map

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Postby marnamai on Tue Jan 24, 2006 11:07 am

Image

the smoke is way too "solid" more opaque? but if I set it lower then 100 it will be nearly invisible? what would be best or do I need to use an other entity
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Postby FlashEF on Mon Nov 06, 2006 4:36 pm

The opaqe factor is NOT in %. The max. value is 255 (256 possyble values, so 0-255). Set it to lets say 200. 100 and less is much below 50%, thats why it is almost invisible.
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