It is currently Fri May 31, 2024 5:46 am

FatCat wrote:ok.. this is mostly related...
I have a wench, with a rope hanging from it.. i want to attach a func_breakable to the end of my rope and have it swing around when its shot...
if i eliminate my last keyframe_rope and add an entity to it i can have it swing like a hanging lamp(prodigy)... but whenever i attach anything to my rope.. it jus sits there.
so far my entities go in this order:
i start with a move_rope, then move through to keyfram_rope #6
at the joint of keyframe_rope #5 i attached my ballsocket and put in a small nodraw surface to attach it to
i cant get this to work and its driving me crazy..






AnTwanChi wrote:HOw do you get it hanging from his neck then? Every time I try to hang a ragdoll the rope disappears into its back.



Horyo wrote:Sorry to dig up an old post but this tutorial is rubbish. Not a single person has been able to recreate the tutorials end goal. You don't use a phys_ragdollconstraint and the keyframe_rope and move_rope are in the wrong spots. I am in the process of making a working tutorial on this subject moments after I hit the submit button.


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