Ropes

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Ropes

Postby Tutorial on Mon Mar 07, 2005 10:08 pm

category
General Half-Life 2/Effects

description
One of the most common effects, and also the easiest.

keywords
rope, ropes, keyframe_rope, move_rope, wire, wires.

In this tutorial you will learn how to make a rope. This can also be used as a cable between lights, phone line and many other similar objects.

Start off with the area you would like your rope to go.

Image

Next select your entity tool and place the entity where you would like the rope to start from. While the entity is select, press alt+enter and select move_rope from the list. You may have to adjust the entity's position.

Now place another entity where you want your rope to end. While the entity is selected, press alt+enter and select keyframe_rope from the list. Under the Keyvalues list, select name and enter in "rope1" and close the box. This entity may also need its position adjusted.

Select the move_rope entity again and bring up the properties box (alt+enter). Under the Keyvalues select Next KeyFrame and type in rope1. After doing this you will see a visible line inside the editor between the 2 entities. This is the size and shape of the rope.

Image

If you want your rope to be tight then leave the default settings of the move_rope, otherwise you must open it's properties and edit the settings. The main one is slack. This requires trial and error to get right, although it doesn't need compiling with each edit, due to the fact that you can see the rope shape in the editor.

Image

You can change the other settings to fit what you want and then when you compile and go in game, it should look similar to this.

Image

Related
Example Map


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Postby -Grim Reaper- on Fri Aug 19, 2005 7:12 pm

WOW, Great, it's so simple, thanks!
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Postby Apollo on Mon May 15, 2006 10:36 am

sweet, thanks i just figured out how to make swings :)
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Postby Slutty_hoe on Sun Jul 30, 2006 2:07 pm

Just as a helper if your making a long line of it with lots of keyframe_ropes just make the first one and it will automatically fix the rest of it hopefully
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Postby Head on Tue Mar 13, 2007 3:01 pm

That never worked for me :S
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Postby snotball on Tue Mar 13, 2007 3:04 pm

Should work if you just clone them along the path. I think it's by holding shift/ctrl and move it. it should automatically connect in the order of your cloning.
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Re: Ropes

Postby qwertytehwerty on Wed Feb 02, 2011 11:03 am

Whats the difference between the keyframe_rope entity and the move_rope entity?
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Re: Ropes

Postby whiffen on Wed Feb 02, 2011 11:54 am

qwertytehwerty wrote:Whats the difference between the keyframe_rope entity and the move_rope entity?


Move_rope is the actual rope entity, key frames just tell it where to go. The move_rope is also an anchor point for swinging ropes.
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Re: Ropes

Postby Smurftyours on Wed Feb 02, 2011 4:54 pm

whiffen wrote:
qwertytehwerty wrote:Whats the difference between the keyframe_rope entity and the move_rope entity?


Move_rope is the actual rope entity, key frames just tell it where to go. The move_rope is also an anchor point for swinging ropes.


Helpful response Whiffen, but he bumped a four year old thread.
jangalomph wrote:Wise words from a wise man. ^
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Re: Ropes

Postby Kosire on Wed Feb 02, 2011 6:34 pm

Smurftyours wrote:
whiffen wrote:
qwertytehwerty wrote:Whats the difference between the keyframe_rope entity and the move_rope entity?


Move_rope is the actual rope entity, key frames just tell it where to go. The move_rope is also an anchor point for swinging ropes.


Helpful response Whiffen, but he bumped a four year old thread.


It's a tutorial so I don't see anything wrong with bumping it.
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Re: Ropes

Postby Gary on Wed Feb 02, 2011 6:38 pm

Smurftyours wrote:Helpful response Whiffen, but he bumped a four year old thread.


These kind of threads can be bumped as long as it's being bumped for a good reason(not just say "cool tut"). I don't see anything wrong with Qwert's question, as it's useful for other people who don't know.
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