First off we need an area for the glass to go. Below is a hole in a wall where I am going to put a window.
We must now add a brush in this gap. Texture one of the faces that you’ll be looking through on the glass with "glass/offwndwb" then add the texture "tools/toolsnodraw" to all the other faces on this brush. Below is an image of either side of the window, viewed in Hammer.
Now select the window and press ctrl+t. Select func_breakable_surf from the dropdown menu, then fill out the following "Keyvalues":
Prop Data : Glass.Small
Material Type: Glass
Fragility: 200 (Can be changed but I suggest this)
Surface Type: Glass
Now just compile and test your map.
Related:
Example Map
Cr4ig






Thanks!
