by Bad Boy on Mon May 23, 2005 10:22 pm
Yea for css
and theres 1 thing i dont get When i Put the Texture Nodraw do i put it all
over The glass
compile log
------------------------------------------------------------------------------------
** Executing...
** Command: "f:\program files\valve\steam\steamapps\bad_boy222\sourcesdk\bin\vbsp.exe"
** Parameters: -game "f:\program files\valve\steam\steamapps\bad_boy222\counter-strike source\cstrike" "F:\Program Files\Valve\Steam\SteamApps\bad_boy222\sourcesdk_content\cstrike\mapsrc\Bomb"
Valve Software - vbsp.exe (Jan 19 2005)
1 threads
materialPath: f:\program files\valve\steam\steamapps\bad_boy222\counter-strike source\cstrike\materials
Loading F:\Program Files\Valve\Steam\SteamApps\bad_boy222\sourcesdk_content\cstrike\mapsrc\Bomb.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing F:\Program Files\Valve\Steam\SteamApps\bad_boy222\sourcesdk_content\cstrike\mapsrc\Bomb.prt...done (0)
Creating default cubemaps for env_cubemap using skybox sky_wasteland02...
Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (9631 bytes)
Emitting linux collision data (use -nolinuxdata to disable).
Building Physics collision data...
done (0) (9631 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Writing F:\Program Files\Valve\Steam\SteamApps\bad_boy222\sourcesdk_content\cstrike\mapsrc\Bomb.bsp
2 seconds elapsed
Memory leak: mempool blocks left in memory: 48
Memory leak: mempool blocks left in memory: 2
** Executing...
** Command: "f:\program files\valve\steam\steamapps\bad_boy222\sourcesdk\bin\vvis.exe"
** Parameters: -game "f:\program files\valve\steam\steamapps\bad_boy222\counter-strike source\cstrike" "F:\Program Files\Valve\Steam\SteamApps\bad_boy222\sourcesdk_content\cstrike\mapsrc\Bomb"
Valve Software - vvis.exe (Dec 15 2004)
1 threads
reading f:\program files\valve\steam\steamapps\bad_boy222\sourcesdk_content\cstrike\mapsrc\Bomb.bsp
reading f:\program files\valve\steam\steamapps\bad_boy222\sourcesdk_content\cstrike\mapsrc\Bomb.prt
15 portalclusters
30 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
Optimized: 0 visible clusters (0.00%)
Total clusters visible: 213
Average clusters visible: 14
Building PAS...
Average clusters audible: 15
visdatasize:184 compressed from 240
writing f:\program files\valve\steam\steamapps\bad_boy222\sourcesdk_content\cstrike\mapsrc\Bomb.bsp
0 seconds elapsed
** Executing...
** Command: "f:\program files\valve\steam\steamapps\bad_boy222\sourcesdk\bin\vrad.exe"
** Parameters: -game "f:\program files\valve\steam\steamapps\bad_boy222\counter-strike source\cstrike" "F:\Program Files\Valve\Steam\SteamApps\bad_boy222\sourcesdk_content\cstrike\mapsrc\Bomb"
Valve Software - vrad.exe (Mar 8 2005)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']
Loading f:\program files\valve\steam\steamapps\bad_boy222\sourcesdk_content\cstrike\mapsrc\Bomb.bsp
72 faces
14839 square feet [2136886.00 square inches]
0 displacements
0 square feet [0.00 square inches]
72 patches before subdivision
2056 patches after subdivision
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
transfers 114540, max 205
transfer lists: 0.9 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0031 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
Ready to Finish
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 3/1024 144/49152 ( 0.3%)
brushes 29/8192 348/98304 ( 0.4%)
brushsides 178/65536 1424/524288 ( 0.3%)
planes 116/65536 2320/1310720 ( 0.2%)
vertexes 157/65536 1884/786432 ( 0.2%)
nodes 73/65536 2336/2097152 ( 0.1%)
texinfos 27/12288 1944/884736 ( 0.2%)
texdata 5/2048 160/65536 ( 0.2%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 72/65536 4032/3670016 ( 0.1%)
origfaces 42/65536 2352/3670016 ( 0.1%)
leaves 77/65536 4312/3670016 ( 0.1%)
leaffaces 73/65536 146/131072 ( 0.1%)
leafbrushes 79/65536 158/131072 ( 0.1%)
surfedges 494/512000 1976/2048000 ( 0.1%)
edges 299/256000 1196/1024000 ( 0.1%)
worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 5/32768 50/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 69/65536 138/131072 ( 0.1%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
lightdata [variable] 90360/0 ( 0.0%)
visdata [variable] 184/16777216 ( 0.0%)
entdata [variable] 1685/393216 ( 0.4%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 9906/0 ( 0.0%)
Win32 Specific Data:
physics [variable] 9631/4194304 ( 0.2%)
==== Total Win32 BSP file data space used: 136688 bytes ====
Linux Specific Data:
physicssurface [variable] 9631/6291456 ( 0.2%)
==== Total Linux BSP file data space used: 136688 bytes ====
Total triangle count: 182
Writing f:\program files\valve\steam\steamapps\bad_boy222\sourcesdk_content\cstrike\mapsrc\Bomb.bsp
1 second elapsed
** Executing...
** Command: Copy File
** Parameters: "F:\Program Files\Valve\Steam\SteamApps\bad_boy222\sourcesdk_content\cstrike\mapsrc\Bomb.bsp" "f:\program files\valve\steam\steamapps\bad_boy222\counter-strike source\cstrike\maps\Bomb.bsp"