Shattering Glass

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Postby slayera on Fri Aug 12, 2005 7:00 pm

I think you're doing something wrong then. You can switch between entities types at will. But try this, select the brush, click To World and start over again.
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Postby JosephCoffey on Fri Aug 12, 2005 9:33 pm

YES. IT WORKED! but... when the glass shaters it gets a lot brighter.
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Postby slayera on Fri Aug 12, 2005 9:38 pm

You put in cubemaps? Runn a full rad?
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Postby ColinDoody on Fri Aug 12, 2005 11:06 pm

I thought this was expected ... to give the 'cracked look'
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Postby hollowpoint on Tue Aug 16, 2005 12:52 am

Hi guys I'm new to interlopers although I have been using your tutorials ALOT recently. I've tried making this work and here's the problems I'm getting.

If I just use a normal blue glass pane then it shatters but it shatters in squares and doesn't have the right effect. I believe this is because the texture doesn't have the right attributes to shatter properly.

If I use Windowbreak07a it works fine but the glass looks horrible. It's all dirty and misty and doesn't look right in the map.

If I use Windowbreak07b (Nice clean glass) it hangs the game 3 seconds after it opens so I don't even get to look at the glass I've created.

If I use Offwndwb it works but again this is a dirty glass and because I've got some quite large panes of glass in my map I get dirt lines in the middle of what should be a large clean window pane.

If I use Offwndwb_break (Another nice clean glass texture) I get the hanging problem again.

Someone please tell me what is wrong? I'm lost.
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Postby Sauce on Tue Nov 29, 2005 11:29 am

Hello hollowpoint! I hope you are enjoying the free tutorials here on interlopers.net! When you use the office window texture and you get the lines of dirt right down the middle of the texture, it's because the texture hasn't been scaled to fit your window properly! Click on the window and open up the texture browser. it's the icon on the left of the screen that has a cube with a brown side, blue/black checkered side, and a green side. Once you have opened the texture browser then you will see a number of different options. On the 'Material' tab there should be a frame that says 'Justify' with six buttons in it. click the 'Fit' button to have hammer automatically scale the texture to the size of the brush! The other buttons (L, R, T, B, C) will align the texture to the left, right, top, bottom, and center of the brush respectively. Hope this has been of help!

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Postby ryn_101 on Fri Feb 24, 2006 7:09 am

Hi. Ive done everything like in the tutorial but when i run the map and shoot the glass, it doesnt shattter. All that shows is a gun shot decal. Could it be the glass texture? =
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