
It is currently Fri May 31, 2024 5:48 am




Blink wrote:Dude, I gave links to everythingon the video tutorials page, wish people would look ffs.


Dude, I gave links to everythingon the video tutorials page, wish people would look ffs.





OpticalSensorArray wrote:An easy way to do this is to make the sky_camera always at the origin to begin with, no matter where the map is, then scale down the reference walls along with the sky_camera, and leave those always in the same orientation, but you can still move them anywhere too.







CrapinaBottle wrote:soooo..... y dont u just make the enlarger 12X or 8X?


G|a$sEater54 wrote:sorry to bump this topic..but after reading peoples problems...I just can't resist.
If you can't even make a freaking 3D skybox...WHAT THE HELL ARE YOU DOING MAPPING. Theres an example that comes with the SDK, and shows you how to make one! You shouldnt need a freaking tutorial (the tut is awesome, but still)!!!!! This is one of the easyest things to do, other than create a blank room and try to call it a complete map.
Ok...I'm done ranting...goodbye.


Blink wrote:So so easy to say when you know how to do it no? Perhaps drop the elitist attitude and try helping.




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