Panda wrote:i just dont get it.... i have tried all the things i can with trigger_once and got jsut 1 round ...( this is for CSS if that makes a difference)
I found that just using an auto_logic with the outputs in cs:s works well, example:
auto_logic
--------Outputs Tab---------------
My output name: onNewGame
Targets Entities Name:(ambient_sound name)
Via this input: PlaySound
Delay: 2.50 seconds (recommend delay x >= 1)
-------------------
ambient_generic
-------Flags------
Play Everywhere: (optional)
Start Silent: checked
Is NOT Looped: (optional)
--------------------------
This will activate looping or non looping sounds every round with a delay. Though if you want it to activate at different areas, you should follow what others said and use triggers.