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mad_ferrit wrote:Carve the cylinder from the window block and delete it, then vertex each point into a random position until you are happy with the messed up hole you have created.
Highlight to read:It was earth all along


mad_ferrit wrote:Carve the cylinder from the window block and delete it, then vertex each point into a random position until you are happy with the messed up hole you have created.

mad_ferrit wrote:leave the square solid block in the window you have created and place a 32 sided cylinder inside of it. Carve the cylinder from the window block and delete it












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