General Half-Life 2/Entities
description
A quick trick on how to move all the cubemaps up to eye-level (the optimum place) in one easy way.
keywords
cubemap, env_cubemap, placement.
If you're not sure what a cube map is, check out Blink's Cubemap Tut. Im just going to describe the method I use to place them.
1) Build your map
For this example, im using a box with a 2d sky and part of a roof, so there will be some nice difference in brightness around the map.
2) Placing the 'env_cubemap's
Select the Entity Tool and in the 3d view, click on the ground where you want your cubemaps. One will be created everytime you click, on the face you click on, but it will be right up against the ground, soooo . . . .
3) Moving the 'env_cubemap's
Select all the 'env_cubemap's you've just placed, and go to Tools > Transform (Ctrl + M). Set the transform type to 'Move', and set Z to '56'.
Click ok, and your 'env_cubemap's will be moved into the air, at the perfect height
All done! Now just compile and run buildcubemaps as usual.
Serever












