by iamhoops on Tue Jul 14, 2009 2:52 pm
Hello,
I am a confirmed lurker, but I have been mapping for CS:S and HL2 since they were released, and I love interlopers. What a great site! Despite my nature, I just had to post something here. I realize that this tutorial is years old, but this technique is insanely useful once you know how to do it, and no offense to it's creator, but there are some major gaps missing in your explanation.
When you alt-right-click a texture, you have to make sure that the last texture you applied is left clicked (highlighted in red). It works something like this:
Apply texture to your uncurved surface.
Left click it.
Alt-right-click it's edge, then left click the edge.
Alt-right-click the adjacent edge, then left click.
Proceed this way until you have completed the edge of the curve.
Left click the edge of the surface you want to add and then alt-right-click the top. Do this all the way around.
Alternatively, you could alt-right-click your surfaces as you go along the edge, but just make sure the edge of the surface you're alt-right-clicking is selected.
Maybe some people have hammer set up differently so they don't have to do all that left-clicking, but if this technique isn't working for you, you probably need to left-click.
Also, kind of a no-brainer for experienced mappers, but you can't carve a curved edge and expect this to work, and you can't do this with a single shape, like a cylinder. For each edge that you click, it needs it's own surface to go along with it. Like others said, the arch tool works well for this.
I actually learned this technique this morning, but it would have taken me 5 minutes instead of 20 if I'd known this information from the start.