Portal Emancipation Grid

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Portal Emancipation Grid

Postby Tutorial on Thu Nov 29, 2007 7:15 pm

category
Portal

description
Creating an Emancipation Grid that strips objects from the player.

keywords
emancipation, grid, portal, strip, weapons.

This tutorial shows how to make the emancipation grids in Portal that prevent you from taking things into the elevator.

1. First off, make an area for the grid to go. It needs to be a gap of atleast 128 units wide and 128 units high.

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2. Place two prop_static's, one on each side of the gap. Make their world models - models/props/portal_cleanser_1.mdl and rotate so they are opposite each other.

Image

3. Make a brush 1 unit thick, as high as the models. Place it in the middle of each model and tie it to a trigger_portal_cleanser.

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4. In the properties of the trigger_portal_cleanser, give it the name "cleanser". In the flags, check "Clients" and "Everything".

5. Make an info_particle_system. Place it 64 units above the ground and right in the middle of the trigger_portal_cleanser. In the properties, set the "Particle System Name" to portal_cleanser and make sure "Start Active" is set to yes.

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*Note - Make sure it's angle is facing one of the prop_dynamics.

That should be it. Just add some lighting, an info_player_start and a prop_physics with the model set to models/props/metal_box.mdl, then go test it out.

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Postby Sauce on Fri Nov 30, 2007 12:02 am

:)
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Blink wrote:Do you watch porn and decide you don't need to have sex because you've seen the ending? :-D

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or feet? or inches? Your dick is a lot longer in cms
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Postby Zipfinator on Fri Nov 30, 2007 10:51 pm

Nice :P, I'll definately use it if I make a portal map, which I may soon!
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Postby MrTwoVideoCards on Sat Dec 01, 2007 12:40 am

Nice but you forgots one thing, teh lulz.
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Postby Kaneth on Mon Dec 10, 2007 8:00 pm

Thats a nice concise tutorial.

I read it in less than a minute and could go into hammer and have enough info to make it in a short amount of time.

Nice one
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Postby nub on Tue Jan 01, 2008 2:44 am

Very clearly written. Although it's also pretty simple to do.

Thanks a bunch man.

PS: We need someone to compile a list of all the particle systems and give an example of what each look like. That would be awesome.
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