Flying Crows

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Postby Grantax on Fri Mar 17, 2006 7:11 pm

stoopdapoop wrote:Can you have it walk, then fly after a certain corner, then land, playing all the corresponding animations?


I would also like that =D

Edit: It's possible to specify crow flying and landing points with the info_node_hint, maybe you have to use that?
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Postby Sam0r on Tue Aug 21, 2007 6:13 am

In hammer, when you select the 'idle' animation, how do you get it to render like that in-game?
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Re: Flying Crows

Postby Jim the Hermit on Wed Nov 18, 2009 2:58 pm

I got them to fly around, but I wanted to make them land, walk around take off, but it doesn't seem possile.

I got it to walk over to a corpse and peck at it (Eat_A) upon spawning, but the only way to get it to fly after a scripted_sequence is
OnEndSequence - target- crow - FlyAway

And it'll fly to the nearest info_hint (crow; Fly to point), where it'll hop and fly around the point.
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Re: Flying Crows

Postby Major Banter on Wed Nov 18, 2009 6:39 pm

You'll need to set up multiple specific path_nodes that need to be set to deactivate in the correct sequence.
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