Faceposer Guide Part 2

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Re: Faceposer Guide Part 2

Postby Kyl' on Sun Mar 01, 2009 3:22 pm

:-)

Check this out :
viewtopic.php?f=2&t=24289&start=0&hilit=Could+not+load+library+client

And let me know :-)

Cheers !
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Re: Faceposer Guide Part 2

Postby jenkins_08 on Fri Mar 06, 2009 5:21 pm

hodg9740 wrote:Kyl, you've been so helpful over the last couple weeks, and its because of this helpfulness that I'm going to ask you to bear with me just a little bit longer.

I tried your suggestion of opening Ep2 then Unsung, and I got the same 'could not load library client' error. I feel like I'm missing one critical peice of information, so I am entreating your thoughts.


Did you load a map or just go to the main menu?
Because you have to load a map and play a little bit of gameplay for it to fully install properly.

Tip #1: You can only have one steam game running at once

Tip #2: You need to setup hammer options for your mod properly, see here:
http://www.editlife.net/tutorial.php?tutid=55 is a good tutorial, and up-to-date. They mention "FGD" but you dont have to worry about making your own for now, just follow all those pictures and down the bottom it gets a bit tricky, but where it has -applaunch 220 if you are launching your mod in ep2 engine you need to change that number to 420 instead of 220 (click here for list)

Tip #3 Read as much of http://developer.valvesoftware.com/wiki/ as you can, i mean that too it has everything you will need for many many months to come.

Ok and last but not least, Google every error or problem you come across, i'm saying this in the nicest possible way, but 9 times out of 10 if you ask Google the right thing it will give you an answer within the first 10 results.
This is good practise for seeking solutions to your problems on your own instead of having to ask every step of the way, which is easy to do but you won't learn half the things you would if you trial and error them yourself and discover the solution without having to ask someone.
Even better is once you can have a solution for your problem without even searching for an answer, that is the most rewarding thing for me when i discover an error and fix it on my own without needing any help from anyone or anything.

Good luck on your future projects and get into reading that wiki as like a theory study for your Practicum in Source :)

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Re: Faceposer Guide Part 2

Postby hodg9740 on Tue Mar 17, 2009 9:40 pm

Alright, this is far too complicated for me to not be doing something wrong.

I have two gameinfo.txt documents in my mod folder (unsung) the first one looks like this:
------------------------------------------------------------------------------------------------------------------------------
"GameInfo"
{
// This is what shows up in the 'Third Party Games' area of the Steam games list.
game "unsung"
type singleplayer_only

FileSystem
{
SteamAppId 420 // GCF for Source SDK Base
ToolsAppId 211 // Tools will load this (ie: source SDK caches) to get things like materials\debug, materials\editor, etc.

//
// The code that loads this file automatically does a few things here:
//
// 1. For each "Game" search path, it adds a "GameBin" path, in <dir>\bin
// 2. For each "Game" search path, it adds another "Game" path in front of it with _<langage> at the end.
// For example: c:\hl2\cstrike on a french machine would get a c:\hl2\cstrike_french path added to it.
// 3. For the first "Game" search path, it adds a search path called "MOD".
// 4. For the first "Game" search path, it adds a search path called "DEFAULT_WRITE_PATH".
//

//
// Search paths are relative to the base directory, which is where hl2.exe is found.
//
// |gameinfo_path| points at the directory where gameinfo.txt is.
// We always want to mount that directory relative to gameinfo.txt, so
// people can mount stuff in c:\mymod, and the main game resources are in
// someplace like c:\program files\valve\steam\steamapps\half-life 2.
//
SearchPaths
{
Game |gameinfo_path|.
Game sourcetest
Game hl2
}
}
}

------------------------------------------------------------------------------------------------------------------------------

The other one, in the "scripts" folder, looks like this:

------------------------------------------------------------------------------------------------------------------------------
// Valve Game Info file
// These are key/value pairs. Certain mods will use different settings.
//
GameInfo
{
game "HALF-LIFE 2"
title "HALF-LIFE'"
type singleplayer_only
}
SteamAppId 420
ToolsAppId 211

SearchPaths
{
Game |gameinfo_path|.
Game ep2
Game episodic
Game hl2
}

------------------------------------------------------------------------------------------------------------------------------

I'm running an Ep2 mod, and I understant that it is significantly different that a regular Half-Life 2 Mod. The curious thing is: when I try running the map from hammer (as an ep2 map) the .vcd file goes missing, when I try running it as an 'unsung' map, it gives me a 'could not load DLL client' error. And, of course, when I try running 'unsung' from steam I get a 'could not load library client' error. *sigh*

I understand that this may involve adjusting the game info databases somehow, but none of the suggestions I've received so far have seemed to do anything. The VDC wiki is not offering much joy either.

If anyone can offer any advice (please don't be afraid to be over-precise), I would very much appreciate it.
Furthermore, if anyone would like to assist me one-on-one I can be reached at hodge.ryan@comcast.net.
I can also be found on X-Fire, under jhodge, my time zone is US Pacific Time. If any one can assist to my satisfaction, I would be willing to pay for your time (within reason).

BTW I am also running Windows Vista, if that matters at all.
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Re: Faceposer Guide Part 2

Postby Kyl' on Fri Mar 20, 2009 11:29 am

This is mine :

Code: Select all
"GameInfo"
{
   
   game               "Ham Handed"
   type                   singleplayer_only

   FileSystem
   {
      SteamAppId            420    
      ToolsAppId            211      
      
      
      SearchPaths
      {
         Game            |gameinfo_path|.
         Game            ep2
         Game            episodic
         Game            hl2
      }
   }
}


Check you SearchPaths, you miss "episodic" !
And the gameinfo.txt should be in the root folder of your mod, not in any script folder or whatnot :-)
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Re: Faceposer Guide Part 2

Postby hodg9740 on Sat Mar 21, 2009 8:37 pm

OK...just to be clear...the game info.txt you are showing should be the gameinfo.txt of my mod's route folder EXACTLY as your's appears (other than 'ham handed' being changed to 'unsung', of course)?

If so, does this allow me to compile and run my maps as an 'unsung' map through hammer, or must I compile (without running), load unsung from steam and run it like that?

Essentially what I'm asking (and you might consider making this into a full-fledged tutorial for us drooling idiots) is: how do you test your .vcd files after implementing them? And what set-up processes are required for getting them up-and-running so to avoid errors?

Is there anything in particular you did to your mod files after telling Steam to create your mod (aside from altering the game sound manifest and npc scripts)?

As an aside here, Kyl, I truly do appreciate every ounce of patience you are pouring in to my incessant blathering. The actual human interaction really helps. And if it brings any comfort; know that implementing voices seems to be the last obstacle to completeing my mod (...seems to be). I would consider abandoning voices altogether, however my mod is a school project and absolutely HINGES on voice work.

Again, I must stress, DO NOT be afraid to be over-precise in any advice you give... mention things even the newest modder should know (don't worry if it sounds patronizing...I can take it).

Thanks again for all the help.
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Re: Faceposer Guide Part 2

Postby hodg9740 on Sun Mar 29, 2009 7:34 pm

OK... I owe you an apology kyl, I was able to get your latest suggestion to work by running Unsung from the Steam application after changing the gameinfo.txt...but now I have another problem "What next in the constant parade of challeges?"

The .vcd files work fine....buuuuut the game sounds no longer play (footsteps, doors, etc.) WTF?
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Re: Faceposer Guide Part 2

Postby P4INKiller on Fri Dec 25, 2009 4:09 pm

I'm sorry for bumping this, I realize it's an old thread.

But what significance does the actual words you have written down have if you're going to be assigning phonetics anyway?

I figured faceposer took the words and generated an animation based off that.
In which case you'd have to spell each word how it sounds, and not how it's spelled. (IE "chirs meit hao arr yoo doo-ing")
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