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$modelname cinematicExplosion/cin_debristiles_test.mdl
$cdmaterials models/pump
$surfaceprop "metal"
$scale 3.0
$body studio "cinematicdebristest_ref.smd"
$sequence idle "cinematicdebristest_ref" loop fps 1
$sequence boom "cinematicdebristest_idle" loop fps 15
$collisionmodel "cinematicdebristest_phys.smd" {
$Mass 1
}
stoopdapoop wrote:well if you have episode 2, portal, or tf2, then there will be plenty of examples that you can check out in model viewer. Also there were two examples in the youtube video that I posted.
If you can simulate it in XSI, then you can put it in source.
But this thread has a few videos, many of which are in engine.
jonah wrote:In order to prevent stretching, envelope every brick separetely. Also, make sure they all have different colors, otherwise it won't work right.
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